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January 16, 2021, 12:16:41 AM

Author Topic: Crazy Caves  (Read 11987 times)

Offline MrmediamanX

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Re: Crazy Caves
« Reply #45 on: February 20, 2019, 10:54:53 PM »
Yeah lol just a quick rotation to see how things looked.

I think personal worklogs are just to give people a basic idea of what you're working on and the graphic style - rather than asking for critique at a very early point in development.

Totally :)
looking mighty good thus far.

Offline Steve Elliott

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Re: Crazy Caves
« Reply #46 on: February 20, 2019, 11:00:12 PM »
Quote
looking mighty good thus far.

Thanks mate - your's too.  I'm giving a Speccy look to the game with some subtle improvements.  Details to be added to the cave obviously.
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Offline Steve Elliott

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Re: Crazy Caves
« Reply #47 on: February 21, 2019, 11:04:15 AM »
ok just one more screenshot   :D

Enjoying this competition.

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Offline iWasAdam

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Re: Crazy Caves
« Reply #48 on: February 21, 2019, 12:15:30 PM »
nice and clear layout and graphics - looks like everyone is going with some form of system border too :)

Offline Steve Elliott

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Re: Crazy Caves
« Reply #49 on: February 21, 2019, 12:19:53 PM »
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nice and clear layout and graphics

Thanks Adam.

Quote
looks like everyone is going with some form of system border too :)

It seems appropriate for the time  :)
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Offline Qube

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Re: Crazy Caves
« Reply #50 on: February 21, 2019, 09:22:05 PM »
Great to see the start of a game as it slowly comes to life ;D scan line thingy works really well too :) better than my chunky version but it's too late to redo the whole system.
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Offline 3DzForMe

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Re: Crazy Caves
« Reply #51 on: February 22, 2019, 08:50:54 AM »
Was watching the start of codemasters 25 speccy games, lawnmower simulator featured 1st, s funny what they could get away with calling a game back then.

Your graphics are looking mightily impressive, and reminiscent of the old speccy, good work!

Offline Steve Elliott

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Re: Crazy Caves
« Reply #52 on: February 22, 2019, 09:27:34 AM »
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Great to see the start of a game as it slowly comes to life ;D

Yes it's the best part of making a game, seeing it bit by bit come to life.

I've got the gameplay ideas worked out and the screen shots thus far give a basic idea of how things will look.  Obviously the cave details need to be added and coded, so lots to do.

Quote
scan line thingy works really well too :) better than my chunky version but it's too late to redo the whole system.

Thanks, for the small sprites I'm using (compared to yours) the sprites look too sharp and blocky as they can on modern screens, rather than softer and scanline CRT when using low res graphics.  I'll have some options in-game to alter the look slightly.  With your bigger sprites it's less of an issue IMO.

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funny what they could get away with calling a game back then.

Yes companies have gone oh so corporate now, no fun!   ;D

Quote
Your graphics are looking mightily impressive, and reminiscent of the old speccy, good work!

Thanks!  I'm happy with the Speccy-like graphics but plenty too add, a bit over-kill on animation though - 8 frames of animation just to run to the right for the tiny dude! 
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Offline Steve Elliott

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Re: Crazy Caves
« Reply #53 on: February 25, 2019, 01:55:59 PM »
Not much done, just some tweaks to graphics.

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Offline Steve Elliott

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Re: Crazy Caves
« Reply #54 on: February 26, 2019, 01:20:17 PM »
Adding sprites and animating them...Slow but sure progress.
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Offline Steve Elliott

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Re: Crazy Caves
« Reply #55 on: February 28, 2019, 12:15:21 AM »
Guess what I've been coding today lol?  Loading screens.  Yep, not showing too much at this stage haha.   ;D
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Offline Qube

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Re: Crazy Caves
« Reply #56 on: February 28, 2019, 12:25:44 AM »
Lol at this rate there will be a "who did the best loader screen" section in the voting :P
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Offline Steve Elliott

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Re: Crazy Caves
« Reply #57 on: February 28, 2019, 12:34:50 AM »
Quote
Lol at this rate there will be a "who did the best loader screen" section in the voting :P

Haha, well that Speccy Loading Screen really takes me back to the 8-bit days.  The anticipation of waiting for a new game to load.   :D
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Offline Xerra

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Re: Crazy Caves
« Reply #58 on: February 28, 2019, 05:10:59 PM »
Lol at this rate there will be a "who did the best loader screen" section in the voting :P

Just sticking my oar in to say "I DID IT FIRST!!!!!!" :-)

Offline Steve Elliott

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Re: Crazy Caves
« Reply #59 on: February 28, 2019, 05:15:29 PM »
lol yeah you're ahead in progress for sure, but like I explained there wasn't a chance I wouldn't have added one.
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