July 15, 2019, 10:08:10 PM

Author Topic: Crazy Caves  (Read 4076 times)

Online Steve Elliott

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Re: Crazy Caves
« Reply #105 on: March 23, 2019, 11:42:30 AM »
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YAY !!!  ;D

I'm running at a nice 60fps

Thanks!

Hmm great for monitor refresh rates at 60Hz.  But my monitor refreshes at 75hz though, so some possible unsmooth frames?

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Sleep and fresh coffee is always good, bug fix week, I seem to be able to fit that in around April 3rd, oops, too late 😎

We'll done on stability of FPS at 120, still pretty fast!

Yep, which then turned into pub with wife and shopping oops. But sometimes a break is a good thing too. lol @ bug fix week  ;) 

2700 FPS on desktop computer!  Of course that's with Vsync off for testing delta time routines.  From 120 FPS on laptop to 2700 FPS on desktop is quite a test, either way game runs the same.  My routine writing with AGK continues with bitmapped font routines right now.  At least with these routines I'm writing for the game I can re-use the code for other games and speed my progress next game.
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Offline Derron

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Re: Crazy Caves
« Reply #106 on: March 23, 2019, 12:14:45 PM »
Refresh rates should not matter if you use delta timing (as you @Steve do).

BTW thanks for your FPS talk here - wanted to check how much FPS I get with some hundred "drawRect()"-ships (so quads) and fiddled for over an hour to find out that there was a bug in NG's sdl.mod leading to always vsync. Commited a fix and ... got 6000 fps on title screen (nothing to do except some image rendering) and >1000 fps during startup. With about 800 ships alive and most of them on screen I still got 800 fps at a logic rate of 30 per second. And my system is ... GTX 650 + old AMD LLano.


bye
Ron

Online Steve Elliott

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Re: Crazy Caves
« Reply #107 on: March 23, 2019, 12:24:39 PM »
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BTW thanks for your FPS talk here - wanted to check how much FPS I get with some hundred "drawRect()"-ships (so quads) and fiddled for over an hour to find out that there was a bug in NG's sdl.mod leading to always vsync.

Good stuff, glad you spotted the bug, corrected and got some great frame rates.
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Online Steve Elliott

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Re: Crazy Caves
« Reply #108 on: March 25, 2019, 08:43:19 AM »
Working on UI.  Must type faster...  :)
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Online Steve Elliott

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Re: Crazy Caves
« Reply #109 on: March 25, 2019, 03:21:51 PM »
I think I'm out guys.   :(

I really don't think it will be possible to complete the game in time, I just have too much to do and not enough free time.  The game will be completed though, little by little it's coming together, but I just can't see how I can make the deadline.

To quote my game when you die "GAME OVER MAN  GAME OVER".  It might have been in a film too lol.   ;)
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Offline Derron

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Re: Crazy Caves
« Reply #110 on: March 25, 2019, 04:16:29 PM »
Just finish a non-polished-variant: better a game with glitches than no game at all.


bye
Ron

Online Steve Elliott

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Re: Crazy Caves
« Reply #111 on: March 25, 2019, 04:31:11 PM »
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better a game with glitches than no game at all.

No I wouldn't ever want to put out a glitchy game.  I'll finish it as soon as I can (and am happy with it).
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MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
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Offline Qube

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Re: Crazy Caves
« Reply #112 on: March 25, 2019, 08:42:58 PM »
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I really don't think it will be possible to complete the game in time, I just have too much to do and not enough free time.  The game will be completed though, little by little it's coming together, but I just can't see how I can make the deadline.
Noooo!!! you need to keep going for it until the last minute. Don't give up at this stage :o
Until the next time...

Online Steve Elliott

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Re: Crazy Caves
« Reply #113 on: March 25, 2019, 09:49:45 PM »
Thanks, not giving up, just being realistic.  Absolutely loved this comp so thanks.  Bob will definitely make an appearance at some point.
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Offline iWasAdam

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Re: Crazy Caves
« Reply #114 on: March 26, 2019, 08:28:05 AM »
I've done it a few times - sometimes it can help, but is always an unhappy experience.

Maybe submit one level that works great?

Online Steve Elliott

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Re: Crazy Caves
« Reply #115 on: March 26, 2019, 01:25:43 PM »
All I can do is keep typing away and give a progress report on 31 March.   :)
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Offline Qube

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Re: Crazy Caves
« Reply #116 on: March 26, 2019, 02:06:49 PM »
All I can do is keep typing away and give a progress report on 31 March.   :)
That's the best thing to do - Very worst case is you'll have tried your hardest without giving up :)
Until the next time...

Online Steve Elliott

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Re: Crazy Caves
« Reply #117 on: March 27, 2019, 08:41:01 AM »
Working away but I haven't posted a screenshot in a while, so here's one using my new text commands in action - a game instruction page.  Not that interesting, but it does give an idea of gameplay if I don't get over the line in time.

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Offline Qube

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Re: Crazy Caves
« Reply #118 on: March 27, 2019, 05:20:03 PM »
How many rewrites did that take to get all the text in? :P
Until the next time...

Online Steve Elliott

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Re: Crazy Caves
« Reply #119 on: March 27, 2019, 05:46:06 PM »
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How many rewrites did that take to get all the text in? :P

Shut up lol.   :P
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
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