February 16, 2019, 02:20:35 AM

Author Topic: Crazy Caves  (Read 469 times)

Offline Steve Elliott

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Crazy Caves
« on: February 03, 2019, 11:22:29 PM »
My entry for the current game competition.

It's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.

And for the eyes of forum users I'll be scaling up the Spectrum 256 X 192 pixels by 4 to give a decent screen size on modern computers.

Screenshots to follow.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Xerra

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Re: Crazy Caves
« Reply #1 on: February 03, 2019, 11:26:19 PM »
My entry for the current game competition.

It's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.

And for the eyes of forum users I'll be scaling up the Spectrum 256 X 192 pixels by 4 to give a decent screen size on modern computers.

Screenshots to follow.

This makes me remember a Vic 20 game called Crazy Cavey. Another Mastertronic effort.

Definitely a Speccy favoritism this competition from all the entries we're aware of.

Offline Steve Elliott

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Re: Crazy Caves
« Reply #2 on: February 03, 2019, 11:34:27 PM »
Ah just googled that, and no, gameplay is nothing like my Crazy Caves.

Well I grew up with the ZX Spectrum  (as did all my mates) so no surprise.  And the Speccy had the highest resolution, a major point when trying to upscale on modern screen resolutions.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Qube

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Re: Crazy Caves
« Reply #3 on: February 03, 2019, 11:41:06 PM »
Quote
It's a Speccy game, but for the ears of forum users I'm going with the Spectrum 128 with it's updated sound chip.
A very wise choice as I doubt anyone will appreciate the screeches of the 48K blasting into their headphones or booming through a subwoofer :o
Until the next time...

Offline Steve Elliott

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Re: Crazy Caves
« Reply #4 on: February 03, 2019, 11:47:35 PM »
lol the rivalry is still alive.  But it could be worse.  It could have C64 mega blocky graphics with a washed out palette.  ;D

Swings and roundabouts, 8-bit computers all had strengths and weaknesses.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Qube

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Re: Crazy Caves
« Reply #5 on: February 04, 2019, 12:18:19 AM »
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lol the rivalry is still alive.
Sorry, I did mean to write "The glorious subtle beeps of pure joy" ;D

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Swings and roundabouts, 8-bit computers all had strengths and weaknesses.
This is true but each had their own charm :)
Until the next time...

Offline Steve Elliott

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Re: Crazy Caves
« Reply #6 on: February 04, 2019, 10:48:08 AM »
Massive progress *cough*   ;D

Well it's a start.  A coin and some gems.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Qube

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Re: Crazy Caves
« Reply #7 on: February 04, 2019, 11:03:01 AM »
Yay \o/ you’ve started ;D

I see you’re not doing the whole pixel colour limit of the 48k but the more freedom of the 128 :)
Until the next time...

Offline Steve Elliott

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Re: Crazy Caves
« Reply #8 on: February 04, 2019, 11:09:45 AM »
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Yay \o/ you’ve started ;D

Yes, at last lol.  I've been working on game ideas, but always nice to make a start on some graphics.

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I see you’re not doing the whole pixel colour limit of the 48k but the more freedom of the 128 :)

Yes I'm going for the 'look and feel' with the original Speccy Palette and the same resolution (all-be-it scaled up by 4 so things aren't too small).  But even though I'm using the Speccy Palette, I'm allowing myself the luxury of pixel colour, rather than block colour.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Steve Elliott

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Re: Crazy Caves
« Reply #9 on: February 04, 2019, 12:45:12 PM »
You control your character Miner 'Tom' around the Crazy Caves collecting coins and gems, while avoiding deadly spikes and lava pits...Later enemies appear too (if I have time).

Graphics characters a whopping 8 X 8 pixels each on a 256 X 192 Speccy res screen, scaled-up by 4 to avoid the requirement of a magnifying glass.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Qube

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Re: Crazy Caves
« Reply #10 on: February 04, 2019, 05:07:13 PM »
I see you've managed to squeeze a whole little chap into 8x8 :o nice one
Until the next time...

Offline Steve Elliott

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Re: Crazy Caves
« Reply #11 on: February 04, 2019, 05:28:53 PM »
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I see you've managed to squeeze a whole little chap into 8x8 :o nice one

Thanks, it was a bit tricky but I needed the characters to be small compared to a full cave level.  I'll add animation frames later, but I'll need to produce some cave levels and get the game working first.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Steve Elliott

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Re: Crazy Caves
« Reply #12 on: February 04, 2019, 09:23:58 PM »
Tweaked the graphics...
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Steve Elliott

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Re: Crazy Caves
« Reply #13 on: February 05, 2019, 02:12:01 PM »
Added a basic scanline effect (without adding extra colours).
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Derron

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Re: Crazy Caves
« Reply #14 on: February 05, 2019, 03:44:03 PM »
The scanlines add to the pixel totals. Think you should make that optional.

bye
Ron