Genus Prime - 8bit compo WIP

Started by Derron, February 02, 2019, 16:06:42

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Derron

Skipped some sleep yesterday and added this lunch break - so all in all spend an additional 4 hrs on the project.

Used them to bring in a very first tech tree layout - and painted/pixel'd some opponents (they look too toonish/cute but hey... that's the colors I got and all-gray would look boring).
Excuse pixel mistakes - watched 2 movies on the second screen ("UFO" with senior citizen Gillian Anderson - at least she looked pretty burned/old - and "Operation Avalanche" - to keep within the genre ;-)).

tech tree:



Some opponents:



Everytime you play versus "blue" the behaviour of this character should be "similar" - so you can estimate on the map opponents how explorative or researcher-heavy they play.


bye
Ron

3DzForMe

Nice work, 3rd opponent looks worrisome.  ^-^
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Derron

Wife gone to bed - time for some (cute) monsters to crawl out of the darkness below the bed.




Think the "aqua tank" of the green one (was my first creature here - when I was a bit sleepy ;-)) now looks a bit like if he uses one of these 80s hair dryers ...


bye
Ron

Qube

Looks good, I like the brain type one ;D
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Until the next time.

iWasAdam

very cute... I love the little brain as well :)

craigd

Loving that interface. Very oldskool :) Good luck!

Steve Elliott

Yes the interface graphics look very authentic.
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Derron

I've seen that the RGB colors differ pretty much from the "screenshots" of C64 games.

Should I try to use the palette I could extract from screenshots (based on YUV color model) or the ones eg. godot provide (converted to RGB color model)? I think in RGB colors look way more vibrant - which even does not fit that well to the game genre here so I might as well use the colors I see on the screenshot (color conversion could be done by my CIE-Lab-algorithms - or by hand).

https://www.c64-wiki.com/wiki/Color


aaronbell.com:




bye
Ron

iWasAdam

that first table doesn't look right at all.


Byte values in BlitzMax code

' Arne Palette v20
Function FUseColor(i)
Select i
Case 0 SetColor 0, 0, 0
Case 1 SetColor 157, 157, 157
Case 2 SetColor 255, 255, 255
Case 3 SetColor 190, 38, 51
Case 4 SetColor 224, 111, 139
Case 5 SetColor 73, 60, 43
Case 6 SetColor 164, 100, 34
Case 7 SetColor 235, 137, 49
Case 8 SetColor 247, 226, 107
Case 9 SetColor 47, 72, 78
Case 10 SetColor 68, 137, 26
Case 11 SetColor 163, 206, 39
Case 12 SetColor 27, 38, 50
Case 13 SetColor 0, 87, 132
Case 14 SetColor 49, 162, 242
Case 15 SetColor 178, 220, 239
Default SetColor 255, 0, 255 ' Out of bounds, Magenta.
End Select
End Function
HTML/HEX

0 - color:#000000;
1 - color:#9D9D9D;
2 - color:#FFFFFF;
3 - color:#BE2633;
4 - color:#E06F8B;
5 - color:#493C2B;
6 - color:#A46422;
7 - color:#EB8931;
8 - color:#F7E26B;
9 - color:#2F484E;
10 - color:#44891A;
11 - color:#A3CE27;
12 - color:#1B2632;
13 - color:#005784;
14 - color:#31A2F2;
15 - color:#B2DCEF;

Qube

QuoteI've seen that the RGB colors differ pretty much from the "screenshots" of C64 games
The C64 colour palettes was provided in the competition launch post.


Colour palette ( must use ) :



Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

#25
As said these colors are "YUV" based (so "TV screen") not RGB (modern screens).

Will try to convert my sprites - think especially "blue" will transform into grayish purple ... Some sprites will look better (less contrast difference between colors) - some worse. Might need some more adjustments than a simple "color replace".


bye
Ron

Qube

Gee Wiz!! - Shove the image into GIMP and use the RGB values. Don't over complicate the issue :o
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

#27
Quote
Gee Wiz!! - Shove the image into GIMP and use the RGB values. Don't over complicate the issue :o

PMSL.  Derron wouldn't be Derron without over complication.   :D

That's all I did with the Speccy Colours, downloaded the palette image Qube supplied, then sampled using the eye dropper tool in Photoshop.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

iWasAdam

Yep the c64 wiki is completely wrong - color wise in its rgb values!
it even has the correct colors next to the above pic with the wrong rgb values - what does that tell you?

Qube

Quote from: Steve Elliott on March 15, 2019, 12:32:49
That's all I did with the Speccy Colours, downloaded the palette image Qube supplied, then sampled using the eye dropper tool in Photoshop.
Yup the images supplied are close as near damn it an RGB match and the reason they were provided was that all the games using X computer all have the same matching palette and not one of the terrible ones like the one posted above.

Quote from: iWasAdam on March 15, 2019, 12:34:01
Yep the c64 wiki is completely wrong - color wise in its rgb values!
it even has the correct colors next to the above pic with the wrong rgb values - what does that tell you?
They are showing you the web colour equivalent for some stupid reason. Why is a complete pointless mystery.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.