<?xml version="1.0"?><campaigns> <campaign id="campaign_01"> <title> <en>A Beginners Guide to rule</en> </title> <description> <en>Your first campaign will give a paced start into becoming the Genus Prime of all galaxies.</en> </description> <map id="map_01"> <title> <en>The Ran'thu War</en> </title> <messages> <message game_time="0"> <title> <en>Introduction</en> </title> <text> <en>You are holding the reigns of your race in this sector of the never-ending space. To conquer this sector you need to |b|send ships|/b| from planets you own. Just select one or more planets with your mouse by holding the |b|ctrl key|/b| or use a mouse-based selection rectangle by |b|holding down left mouse button|/b|. After selecting just send out |b|half of the planet's population|/b| to the planet you click on. Once population counter goes |b|below 0|/b| you will conquer the planet. Conquer all planets occupied by other players to win the mission.</en> </text> </message> </messages> <!-- random_seed defines position of the random planets --> <config win_condition="survive" time="300" width_relative="100" height_relative="100" galaxy_name="Ran'xil Galaxy" random_seed="11515"/> <players> <player id="1" race="1" control="human" /> <player id="2" race="3" control="AI" difficulty="50" /> </players> <planets> <planet x="15" y="20" owner="1" population="10" missiles="0" missilesLimit="2" name="Ran'thu" /> <planet x="45" y="19" owner="1" population="3" missiles="0" missilesLimit="2" /> <planet x="20" y="50" owner="1" population="5" missiles="0" missilesLimit="2" /> <planet x2="10" y2="20" owner="2" population="7" missiles="0" missilesLimit="2" /> <!-- RANDOM after fixed ones - so algorithm finds correct spots --> <planet owner="0" /> <planet owner="0" /> <planet owner="0" /> <planet owner="0" /> <planet owner="0" /> <planet owner="0" /> </planets> </map> </campaign></campaigns>
5hrs and then day is planned for a friends birthday.
. wants to dominate the final hours in such a crucial time - Give them the stare, point to the door and get on with coding