July 15, 2019, 10:06:17 PM

Author Topic: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure  (Read 3566 times)

Offline MrmediamanX

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #60 on: March 17, 2019, 12:15:04 PM »
semi gore maybe? if all else fails just hunt for refs I suppose.
you got this man.

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #61 on: March 17, 2019, 12:34:59 PM »
Oh yeah, semi gore mixed in with the final dark location is just the ticket, cheers!

Also, got another way to decrement life force, compiler (shouldn't) MAV with this option, fingers crossed! I'm wondering if blitz has a limit on the amount of include files you can use, I'm well passed double figures.

T minus 2 weeks, might have to take annual leave at this rate! At least I've got somewhere to avoid distractions coding now, jeez, it's been over 20 years since I'd such luxury (coding Harry Potter style, under the stairs!)

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #62 on: March 19, 2019, 06:50:27 AM »
Thinking of trying to invoke some more functionality, nope must stop, less than 2 weeks to go!

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #63 on: March 22, 2019, 07:00:09 AM »
Spent 2 hours on a test script making rooms text tie up with images, which is always handy

To do s:

Finish loader
Add title screen
Add another (gasp) 10 rooms
Finish kill details

Offline iWasAdam

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #64 on: March 22, 2019, 08:50:40 AM »
Great work - keep at it :)

Offline Xerra

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #65 on: March 22, 2019, 10:45:55 PM »
You can do it. Not long now. Get your head down. This part of the competition deadline is always hard. Doesn't matter what the result is. Just that you were there and had a go. That's how I've always looked at it. And I've got a 3/4 record so far. After this compo, hopefully a 4/5.

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #66 on: March 23, 2019, 06:48:46 AM »
I will finish this in some guise, thanks for the encouragement folks, and Xerra, thanks for the inspiration for my man cave!

Never would've imagined going out to the trailer to code .... Yet here I am at 0700 tapping away.

[Edit] Just made a 'stuff' array which has 5 objects in it, a torch, rucksack, fuel, food....... And a jetpack!

Offline Xerra

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #67 on: March 23, 2019, 09:12:23 AM »
[Edit] Just made a 'stuff' array which has 5 objects in it, a torch, rucksack, fuel, food....... And a jetpack!

A jetpack? A jetpack, you say? That reminds me. One day I am going to write my own version of that awesome game !!!

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #68 on: March 23, 2019, 09:57:10 AM »
Yeah, should've really been a jetpac! :))

[Edit] Got my Inventory logic implemented, just gotta code 'drop item's and use item logic next.....

[Edit] Drop logic invoked......

[Edit] onto RM 13, puts me in mind of a comic story that used to be called, level13.

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #69 on: March 25, 2019, 09:59:16 PM »
Go up, and.... Wait for it, go down logic nearly invoked. Getting late in the the day now.....

Just had a great idea for correlating images to your current location....

This isn't a game feature.... More a Dev feature.

Offline iWasAdam

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #70 on: March 26, 2019, 08:37:04 AM »
Here's something you might find interesting:


It's part of the map I use in Viva-Mortis. Each position gives a visual view of the map, room type - HOW THEY ARE CONNECTED (n/s/e/w), etc
the colors represent the base room kind.

I could very simply extend this concept to your adventure data by adding a second layer. a,b,c,d,e,f,g... where each letter would be a specific detail/image reference.

We've separated the n/e/s/w directions and connections from the locations. You could have another layer which was the 'objects' thos you could pick up and carry or had an effect.

It's a different way of looking at the same data (visually) possibly?

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #71 on: March 26, 2019, 11:50:48 PM »
Interesting Adam, I'll confess, despite saying earlier in my work log I'd a days leave to code tomorrow, looks like I'm shopping with the family....

The nicer weather coming in to boot may hamper (will ...) Before Sunday, which is deadline day, Mothers day and my wife's birthday. Yep, need to improve my multitasking, which is a mis-nomer in itself!

Thanks for sharing 😁

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #72 on: March 27, 2019, 06:58:03 AM »
Hmmmm, spring has sprung, other activities could well be hampering the time I've left prior to the 31st.... Best I get my coding, arty head and story head on  :P

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #73 on: March 27, 2019, 03:36:53 PM »
Kill / Died logic invoked ..    :o

Death by dog(s) 🐕 and possibly an alien.

Offline 3DzForMe

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Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #74 on: March 29, 2019, 08:38:23 PM »
Buggeration, my imagination has allowed my room count to surpass 20 rooms by more than 1, I've nowt but admiration for Melbourne house. Going to make my zeta release (yes, I've coined a new phrase, it's looking keep pre alpha that only family can try out for bugs... But I doubt that.......). So, I'm hopefully going to release my Cath Zeta release late tomorrow, with a view to 'tripping' over the finish line  ::)

Might have to sub contract some work....