Ooops
October 25, 2020, 04:42:38 AM

Author Topic: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure  (Read 10098 times)

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #30 on: March 01, 2019, 11:39:08 PM »
Didn't have the time unfortunately  ;)

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #31 on: March 04, 2019, 08:34:27 PM »
Hmmmm, found this as a potential way to compose my own Speccy music. Obviously, I need to run it in a spectrum emulator....

Just got a little requirements creep going on....

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2530
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #32 on: March 04, 2019, 09:03:51 PM »
Eeeek, don't inflict us with original ZX 48k music :o I use the term music very lightly :P

"Original price : £5.95" - Back in the day when software was affordable ;D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #33 on: March 04, 2019, 09:18:21 PM »
Hmmmm, might go for both flavours, native speccy music initially, if you progress far enough then some sampled at a lousy 16K.....keeping it speccy real!


Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2530
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #35 on: March 05, 2019, 03:59:59 AM »
Hmmmm, might go for both flavours, native speccy music initially, if you progress far enough then some sampled at a lousy 16K.....keeping it speccy real!
If you want to rock some classic ZX 48k tunes then you go for it - if you have a buzz ( see what I did there ) to get some classic Speccy music in your game then crank up the volume and dazzle us ;D

Quote
if you plan composing your own tunes there's beepbox:
Even that exceeds the original Speccy's audio ability. Unfortunately the Speccy didn't get half decent audio until the 128k version. Having said that I can still fondly remember the original farty pfft sounds of JetPac even after the last few decades :P
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline Xerra

  • Hero Member
  • *****
  • Posts: 1139
  • Wait, what? This isn't Porn Hub?
    • Retro Evolved
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #36 on: March 05, 2019, 05:16:38 AM »
Having said that I can still fondly remember the original farty pfft sounds of JetPac even after the last few decades :P

Jetpac.. Now there was a game, alright. The only game Ultimate ever released for the Vic 20. You needed at least an 8k expansion but we all had a switchable 16k cartridge, right?


Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2530
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #37 on: March 05, 2019, 05:24:19 AM »
Quote
The only game Ultimate ever released for the Vic 20. You needed at least an 8k expansion but we all had a switchable 16k cartridge, right?
Yup, I had the 16K switchable RAM pack ;D. Such great tech to switch between RAM amounts and glory at the available bytes on the Vic's boot prompt :P
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline GaborD

  • Sr. Member
  • ****
  • Posts: 349
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #38 on: March 05, 2019, 05:36:12 AM »
 :))


Offline MrmediamanX

  • Full Member
  • ***
  • Posts: 237
    • 3MX Digital
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #39 on: March 05, 2019, 05:54:26 AM »
man these sounds are buzzy ... a few good one's in there though.

as apposed to the later 128K audio:

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #40 on: March 05, 2019, 09:31:57 AM »
Agent x sounds like an attack of the bees!

Ah yes, jet pack at lunch times when at primary school.

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #41 on: March 07, 2019, 05:10:43 AM »
Bugger me, how did it get to the 7th March already, somebody stop the time thieves!

A small part of me is sad there's only 3 weeks left of spectrum esque coding fun to be had.... but need it end there I wonder ?

Anyhoo,

Quote
They code mostly at night....mostly

Just improved my debug terminals.... its just ticked past 5:00 AM, suppose I'de better get ready for work! I think its plain to see I've some ways to go yet. Might have to stay of the old pop to increase my Mojo levels if I stand any chance of finishing THE BIG DARK ADVENTURE........


Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2818
  • elgol 2021
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #42 on: March 07, 2019, 09:10:22 AM »
Quote
Bugger me, how did it get to the 7th March already, somebody stop the time thieves!

A small part of me is sad there's only 3 weeks left of spectrum esque coding fun to be had.... but need it end there I wonder ?

Agreed.   :o
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 3 and 4

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #43 on: March 09, 2019, 05:49:27 AM »
We code mainly at night, digging my device station out at 0550 to start coding, jeez, I Really need a man cave or a Bigger house, man cave it is then!

I'll settle for delving back into my big dark adventure, first seven rooms painted now, 2 more rooms until the brave outside world, am I giving too much away I wonder?   :'(

Once I've escaped outside (just in my big dark adventure, I seem to do that too often in the real world, hampering my retro speccy Dev!), ZX speccy music composure coming on song, oh yeah!

Quote
** The ZX Spectrum 128 had better audio so if you are emulating the sound of the Spectrum then you do not have to stick with the original.
128 it is then....

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1121
Re: 3DzForMe's 8-bit wars comp entry - The Big Dark Adventure
« Reply #44 on: March 10, 2019, 10:47:51 PM »
Had another idea about modding my Speccy loading screen, at this rate my loaders going to be representative of the time waiting, anticipating whether it would load or not!

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal