Choco Cookies for everyone! PBR-HDR test in AGK

Started by GaborD, January 30, 2019, 16:07:02

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Rick Nasher

#15
@blink0k:
Ah you've seen it too. To say it in a popular way: is there any collusion?   :o

@GaborD:
If so will below promise still hold up?

Quotewill post a thread over there once it is finished, this will be a much bigger demo level showing off some fun effects. 
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

GaborD

#16
I always share my test shots for engine promotion, was the same in NB and other engines I used. No conspiracy lol.
The level is a good stress test due to the complex effects chain, so I gladly help to test.

But this is just a fun demo for the particles I am working on. Admittedly, not much in terms of particles in it yet.  ;D
Originally I just wanted a simple bare room, but I got sidetracked, as usual.
On the bright side, I got the glass system out of it, a better HDR post chain and some semi-decent AA. Will be useful.
At this rate I will finally start making an actual game in about 10 to 20 years.


Today's slowpoke additions:
Improved the glass, cam facing-ish surfaces have less drastic refraction now, looks more natural.
Also tweaked some albedo values, for instance the salt shaker is not so extremely dark anymore.
Managed to get some of the most problematic objects almost specular aliasing free (the fork was notorious, sub-pixel thin ultra bright specular lines along the edges), managed to get it pretty clean now, only the glass still has some issues. This is the stuff that nightmares are made of. Forget monsters, forget being naked in front of a crowd, forget Freddy. Specular aliasing is the truely scary stuff.



3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

therevills

#18
I'm sure this guy is just taking photos  :P

GaborD

Some shots from the new added parts.
Was a fun rendering demo to make. Learned a lot from it.













Rick Nasher

#20
Quote from: therevills on February 23, 2019, 07:40:01
I'm sure this game is just taking photos  :P

The promo vid of AGK S is just tooooo insanely gorgeous:

https://www.youtube.com/watch?v=MLPd3y58dJw

What a humbling work of art..
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

MikeHart

#21
Quote from: Rick Nasher on March 02, 2019, 08:24:23
Quote from: therevills on February 23, 2019, 07:40:01
I'm sure this game is just taking photos  :P


What a humbling work of art..

Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

Rick Nasher

#22
Quote from: MikeHart on March 02, 2019, 13:10:45
Quote from: Rick Nasher on March 02, 2019, 08:24:23
Quote from: therevills on February 23, 2019, 07:40:01
I'm sure this game is just taking photos  :P


What a humbling work of art..

Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

Hehehe, this might vey well be true. For GaborD didn't mention before that wasn't done in AGK2.
Nevertheless, doing the same on the Vulkan engine might give faster fps, for that's apparently what Vulkan does.
For now there's nothing to compare, only a drop in fps due to the fact that the Studio editor appears to take some away. So good marketting indeed. Buy-before-you-try.  :))
'Funding secured'  lol
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

GaborD

#23
Quote from: MikeHart on March 02, 2019, 13:10:45
Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

All of that has nothing to do with this thread here, it's titled "in AGK" and was posted before I even knew of Studio.
I haven't even talked about Studio.
Please keep unrelated drama to it's appropiate places.
I just want to motivate people to make cool stuff and show what some of these underrated engines can actually do if one puts in a bit of effort.

In any case, I actually watched that video again... It just lists the Studio features.
The 3D scenes shown are indeed running realtime in the Studio Beta. I can vouch for that.
Does it run the same in AGK2? Yes. But noone claimed otherwise. Since when is backwards compability not a plus?

Anyway, to me most of the new features seem to be well worth the upgrade price. Your mileage may ofcourse vary.
They ask for 50 bucks after 5 or 6 years for a major update... come on.
There is a reason why all the "lifetime free upgrades" engines (still cry for my beloved NB) got abandoned and died. Let's keep that in mind.

Anyway. Big picture inc.


Derron

The outdoor scene looks a bit "washed out".
Maybe create different "environment setups" (daylight, night, ...) to show it off a bit better.


Generally: I understand wishes to promote something - so put a logo/name semi-hidden here and there in pictures - but imho this "APK everywhere" makes things looks less good as they could - they "distract" and make it less more realistic/believeable.


How long did setup of the outdoor-scene took? Where do you setup it? I assume "AGK Studio" is pretty rough on almost all edges so it won't contain a fully fledged 3d-world-setup-thingy with node based shader setups etc.
People should consider using something like Blender and enable "import" of the .blend files into their engines (or create converters) - similar as Godot does. No need to reinvent the wheel all the time.




bye
Ron

Rick Nasher

Even though it's a bit... I agree with GaborD:
The fee they're asking is *quite* modest and affordable(got nearly 2 years of free updates), so I supported them by buying the Studio, even though it's not using the Vulkan engine yet, which for me is actually beneficial as it's not supported on my GPU.  ;D

What people are complaining about is probably that some pieces of AGK feel like as if they're unfinished, like no spotlights, no vehicle physics, rudimentary networking, no asynchronous loading. And then some try-outs that weren't quite as expected, like the Visual Studio and became abandon-ware like DarkBasic.
In comparison with other dev systems that may seem bit off, but if you look at the *real* price tag for those things and AGK's ease of use then it's a very modest fee and understandable that they probably don't have 50 people working at it.

Meanwhile, I support them to have some bread on the table so can continue their development.
Perhaps when they're done I can afford a new laptop or videocard for my desktop.  :)


@GaborD - question:
Did you notice already any significant fps differences between AGK2's OpenGL and the AGKS's Vulkan engine?
Or are you not allowed to comment on that?







_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Steve Elliott

Quote
The promo vid of AGK S is just tooooo insanely gorgeous:

I can't see anything, did you remove the video?
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Derron

#27
Quote from: Steve Elliott on March 02, 2019, 19:50:46
I can't see anything, did you remove the video?

Think it is an browser issue (saw this in my forum recently too). The html code of the website contains the <iframe tag> to display the video:

Code (HTML) Select

<div class="yt-wrapper">
  <iframe class="youtube-player" type="text/html" src="http://www.youtube.com/embed/MLPd3y58dJw" allowfullscreen frameborder="0">
</iframe>

(that {youtube}...{/youtube} tags are added by the forum software it is not present in the html output).


Ahhhh simple solution: I guess you (@Steve Elliot) are visiting syntaxbomb via httpS ? The youtube link is a http one (no https) - this leads to the issue above.

here the same link wrapped into an {youtube}-tag - but this time I used the https link to the video:


If you just write the link without the youtube-bbcode you get the same result - so it seems to be just a matter of whether you used http or https.
To avoid issues with "http" or "https" some forum software uses a {youtube=ID}description{/youtube} style. The forum then converts to a link containing https or http depending on the uri scheme the forum is using during page display.

bye
Ron

Qube

Quote from: Steve Elliott on March 02, 2019, 19:50:46
I can't see anything, did you remove the video?
I've fixed the post :)

Very impressive work but totally naughty on TGC's side for promoting AGK with it. While technically it can, in reality 99% of people won't be able to do it even if you provided them the models and textures. The whole thing requires extensive technical knowledge of shaders. AGK's built in 3D commands can not produce this kind of output ( without super shader knowledge ). The lighting and texture commands in AGK do not produce this kind of output. Totally false advertising!

As it's called App GAME Kit then also I find this is false advertising as I don't think this kind of scene could be interactive in a game like in an FPS. I could be wrong but my guess is most of it is GPU instancing and the individual models could not be bouncing around the scene?. Could be totally wrong of course.

As said, while extremely impressive shader work I think TGC are highly misleading customers by using it to promote AGK.

Quote@GaborD - question:
Did you notice already any significant fps differences between AGK2's OpenGL and the AGKS's Vulkan engine?
I could be wrong but I don't think the alpha version of AGK Studio has the Vulkan engine in it yet.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Quote
As said, while extremely impressive shader work I think TGC are highly misleading customers by using it to promote AGK.

Agreed.  On the plus side if you can produce something similar then the renderer can be fully accessed without being hindered by the system.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb