September 22, 2019, 09:56:21 AM

Author Topic: Choco Cookies for everyone! PBR-HDR test in AGK  (Read 3831 times)

Offline Rick Nasher

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #15 on: February 04, 2019, 09:27:31 PM »
@blink0k:
Ah you've seen it too. To say it in a popular way: is there any collusion?   :o

@GaborD:
If so will below promise still hold up?

Quote
will post a thread over there once it is finished, this will be a much bigger demo level showing off some fun effects. 
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Offline GaborD

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #16 on: February 04, 2019, 11:38:05 PM »
I always share my test shots for engine promotion, was the same in NB and other engines I used. No conspiracy lol.
The level is a good stress test due to the complex effects chain, so I gladly help to test.

But this is just a fun demo for the particles I am working on. Admittedly, not much in terms of particles in it yet.  ;D
Originally I just wanted a simple bare room, but I got sidetracked, as usual.
On the bright side, I got the glass system out of it, a better HDR post chain and some semi-decent AA. Will be useful.
At this rate I will finally start making an actual game in about 10 to 20 years.


Today's slowpoke additions:
Improved the glass, cam facing-ish surfaces have less drastic refraction now, looks more natural.
Also tweaked some albedo values, for instance the salt shaker is not so extremely dark anymore.
Managed to get some of the most problematic objects almost specular aliasing free (the fork was notorious, sub-pixel thin ultra bright specular lines along the edges), managed to get it pretty clean now, only the glass still has some issues. This is the stuff that nightmares are made of. Forget monsters, forget being naked in front of a crowd, forget Freddy. Specular aliasing is the truely scary stuff.



Offline 3DzForMe

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #17 on: February 23, 2019, 05:31:04 AM »
Seriously impressive work ;D

Offline therevills

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #18 on: February 23, 2019, 07:40:01 AM »
I'm sure this guy is just taking photos  :P

Offline GaborD

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #19 on: March 01, 2019, 04:12:17 PM »
Some shots from the new added parts.
Was a fun rendering demo to make. Learned a lot from it.













Offline Rick Nasher

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #20 on: March 02, 2019, 08:24:23 AM »
I'm sure this game is just taking photos  :P

The promo vid of AGK S is just tooooo insanely gorgeous:



What a humbling work of art..
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Offline MikeHart

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #21 on: March 02, 2019, 01:10:45 PM »
I'm sure this game is just taking photos  :P


What a humbling work of art..

Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

Offline Rick Nasher

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #22 on: March 02, 2019, 03:55:48 PM »
I'm sure this game is just taking photos  :P


What a humbling work of art..

Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

Hehehe, this might vey well be true. For GaborD didn't mention before that wasn't done in AGK2.
Nevertheless, doing the same on the Vulkan engine might give faster fps, for that's apparently what Vulkan does.
For now there's nothing to compare, only a drop in fps due to the fact that the Studio editor appears to take some away. So good marketting indeed. Buy-before-you-try.  :))
'Funding secured'  lol
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Offline GaborD

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #23 on: March 02, 2019, 06:18:36 PM »
Agk classic can do the same. It is the same engine. But this video will make believe that you need agks to achieve the same. Perfect marketing hoax. I wish people would wake up.

All of that has nothing to do with this thread here, it's titled "in AGK" and was posted before I even knew of Studio.
I haven't even talked about Studio.
Please keep unrelated drama to it's appropiate places.
I just want to motivate people to make cool stuff and show what some of these underrated engines can actually do if one puts in a bit of effort.

In any case, I actually watched that video again... It just lists the Studio features.
The 3D scenes shown are indeed running realtime in the Studio Beta. I can vouch for that.
Does it run the same in AGK2? Yes. But noone claimed otherwise. Since when is backwards compability not a plus?

Anyway, to me most of the new features seem to be well worth the upgrade price. Your mileage may ofcourse vary.
They ask for 50 bucks after 5 or 6 years for a major update... come on.
There is a reason why all the "lifetime free upgrades" engines (still cry for my beloved NB) got abandoned and died. Let's keep that in mind.

Anyway. Big picture inc.


Offline Derron

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #24 on: March 02, 2019, 06:52:56 PM »
The outdoor scene looks a bit "washed out".
Maybe create different "environment setups" (daylight, night, ...) to show it off a bit better.


Generally: I understand wishes to promote something - so put a logo/name semi-hidden here and there in pictures - but imho this "APK everywhere" makes things looks less good as they could - they "distract" and make it less more realistic/believeable.


How long did setup of the outdoor-scene took? Where do you setup it? I assume "AGK Studio" is pretty rough on almost all edges so it won't contain a fully fledged 3d-world-setup-thingy with node based shader setups etc.
People should consider using something like Blender and enable "import" of the .blend files into their engines (or create converters) - similar as Godot does. No need to reinvent the wheel all the time.




bye
Ron

Offline Rick Nasher

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #25 on: March 02, 2019, 07:45:37 PM »
Even though it's a bit... I agree with GaborD:
The fee they're asking is *quite* modest and affordable(got nearly 2 years of free updates), so I supported them by buying the Studio, even though it's not using the Vulkan engine yet, which for me is actually beneficial as it's not supported on my GPU.  ;D

What people are complaining about is probably that some pieces of AGK feel like as if they're unfinished, like no spotlights, no vehicle physics, rudimentary networking, no asynchronous loading. And then some try-outs that weren't quite as expected, like the Visual Studio and became abandon-ware like DarkBasic.
In comparison with other dev systems that may seem bit off, but if you look at the *real* price tag for those things and AGK's ease of use then it's a very modest fee and understandable that they probably don't have 50 people working at it.

Meanwhile, I support them to have some bread on the table so can continue their development.
Perhaps when they're done I can afford a new laptop or videocard for my desktop.  :)


@GaborD - question:
Did you notice already any significant fps differences between AGK2's OpenGL and the AGKS's Vulkan engine?
Or are you not allowed to comment on that?







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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Steve Elliott

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #26 on: March 02, 2019, 07:50:46 PM »
Quote
The promo vid of AGK S is just tooooo insanely gorgeous:

I can't see anything, did you remove the video?
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Offline Derron

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #27 on: March 02, 2019, 08:05:30 PM »
I can't see anything, did you remove the video?

Think it is an browser issue (saw this in my forum recently too). The html code of the website contains the <iframe tag> to display the video:

Code:  (Unknown Language)
  1. <div class="yt-wrapper">
  2.   <iframe class="youtube-player" type="text/html" src="[youtube]http://www.youtube.com/embed/MLPd3y58dJw[/youtube]" allowfullscreen frameborder="0">
  3. </iframe>
  4.  
(that {youtube}...{/youtube} tags are added by the forum software it is not present in the html output).


Ahhhh simple solution: I guess you (@Steve Elliot) are visiting syntaxbomb via httpS ? The youtube link is a http one (no https) - this leads to the issue above.

here the same link wrapped into an {youtube}-tag - but this time I used the https link to the video:


If you just write the link without the youtube-bbcode you get the same result - so it seems to be just a matter of whether you used http or https.
To avoid issues with "http" or "https" some forum software uses a {youtube=ID}description{/youtube} style. The forum then converts to a link containing https or http depending on the uri scheme the forum is using during page display.

bye
Ron

Offline Qube

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #28 on: March 02, 2019, 08:31:40 PM »
I can't see anything, did you remove the video?
I've fixed the post :)

Very impressive work but totally naughty on TGC's side for promoting AGK with it. While technically it can, in reality 99% of people won't be able to do it even if you provided them the models and textures. The whole thing requires extensive technical knowledge of shaders. AGK's built in 3D commands can not produce this kind of output ( without super shader knowledge ). The lighting and texture commands in AGK do not produce this kind of output. Totally false advertising!

As it's called App GAME Kit then also I find this is false advertising as I don't think this kind of scene could be interactive in a game like in an FPS. I could be wrong but my guess is most of it is GPU instancing and the individual models could not be bouncing around the scene?. Could be totally wrong of course.

As said, while extremely impressive shader work I think TGC are highly misleading customers by using it to promote AGK.

Quote
@GaborD - question:
Did you notice already any significant fps differences between AGK2's OpenGL and the AGKS's Vulkan engine?
I could be wrong but I don't think the alpha version of AGK Studio has the Vulkan engine in it yet.
Until the next time...

Offline Steve Elliott

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Re: Choco Cookies for everyone! PBR-HDR test in AGK
« Reply #29 on: March 02, 2019, 09:36:59 PM »
Quote
As said, while extremely impressive shader work I think TGC are highly misleading customers by using it to promote AGK.

Agreed.  On the plus side if you can produce something similar then the renderer can be fully accessed without being hindered by the system.
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