May 19, 2019, 10:35:08 PM

Author Topic: Arc of valtana 8-bit wars [code a game competition 8]  (Read 1419 times)

Online Steve Elliott

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #15 on: February 15, 2019, 03:23:57 PM »
Nice work.   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline MrmediamanX

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #16 on: February 15, 2019, 03:50:56 PM »
Nice work.   :D

props man, this comp has been one heck of learning experience thus far.

Offline jonza

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #17 on: February 20, 2019, 08:16:56 PM »
Looking great :)

Thanks man ... hopefully the colors are ok, it's the only thing I keep racking my brain on to "insane" degrees.
It just looks to colorful for what it should look like, even though the sprite's use 4 colors and your c64 pallet.
unless I cut the colors down to 2 or 3 per sprite or something ... it'll be a ton of work, which I think I don't have time for.

Looks great!

Colourwise you could almost pull this of on a real c64. You would probably run out of sprites to layer thought.

c64 sprites has 2 global colours that are same for all sprites, and one custom colour that is unique for all 8 sprites. Fourth "colour" is transparency. Multicolour characters have three global colours, that can be different from the global sprite colours. Multicolour chars can only use first 8 colours for their custom colour, so you probably need to sacrafice black from your more complicated backgrounds in order to get both browns (8 & 9) and both greens (6 & 13). You could still do black, but only in places with no brown or light green. but not around dark green.

Giana sisters layered three sprites to make 6 coloured Giana. Sprites had both reds globally. 1 sprite added yellow, second blue. Third one was a white hi-res sprite that masked the level background to make eyeballs and feet more detailed and was offset to make her a bit taller. Her eyes change colour depending on the level. Global character colours depended on the level.



That scene is already using 6 of the 8 sprites (2 multicolour & 4 hi-res), Multicolour characters (all the red stuff), and four hi-res characters for the diamonds.

Edit: This scene: https://www.c64-wiki.com/wiki/File:thegreatgianasisterbonus.png

Offline MrmediamanX

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #18 on: February 20, 2019, 09:17:49 PM »
Thanks man ... I had feeling something was off even after a bit R&D. upon converting my character sprite, I started noticing how the few colors used for each of the certain sprite's were shared.

I began noticing the problem when working on the shield sprites ... but just managed to pull it off some how.
it's just a matter of testing out the theory...not sure how I plan on doing that just yet.
I'm currently using sprite pad+ to convert as many sprites as I can.

Online Steve Elliott

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #19 on: February 20, 2019, 09:32:56 PM »
Looks very authentic, don't worry and move on with gameplay.   :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline MrmediamanX

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #20 on: February 26, 2019, 01:54:10 AM »
Im done ... the game is done ... my pants are done, it's as done as done :D
There's not really a whole lot to show, just a few screen's and an additional little project unrelated to this game. 8)

Offline Qube

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #21 on: February 26, 2019, 02:07:23 AM »
Im done ... the game is done ... my pants are done, it's as done as done :D
There's not really a whole lot to show, just a few screen's and an additional little project unrelated to this game. 8)
Your comp entry is finished? :o already? :o - Cool, so 4 weeks to tweak and add more to make it even more special ;D
Until the next time...

Offline blinkok

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #22 on: February 26, 2019, 02:17:09 AM »
Those are some stunning screens shots! Great art work!

Offline Qube

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #23 on: February 26, 2019, 03:04:53 AM »
Those are some stunning screens shots! Great art work!
They all look pretty cool don't they. Great art work and very C64 looking.

Kinda funny for bringing back memories as the character in the 1st screenshot reminds me a bit of the girl from Gem'X on the Amiga, the 2nd one PopEye's enemy Bluto and the 3rd character is like one from Shuffle Puck Cafe :P
Until the next time...

Offline MrmediamanX

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #24 on: February 26, 2019, 03:10:52 AM »
Quote
Kinda funny for bringing back memories as the character in the 1st screenshot reminds me a bit of the girl from Gem'X on the Amiga, the 2nd one PopEye's enemy Bluto and the 3rd character is like one from Shuffle Puck Cafe :P

totally, I wanted to throw a few references in there ... heck even the last boss fight music use's moonlight sonata ... a throw back to jet set willy. :D

just added a 2nd ending because heck why not.
still on the fence about adding additional que's/prompts [example] I still have an unused Up arrow prompt for doors, just incase no one reads the manual. adding something like that in could make it easier to pickup and play at the expense of nostalgia/overall classic feel.   

Offline Derron

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #25 on: February 26, 2019, 06:59:22 AM »
Very nice character art.

Hope gameplay deserves such good sprites :-)


bye
Ron

Offline Xerra

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #26 on: February 26, 2019, 07:04:16 AM »
Done?  :o

Already?  :o

Holy crap, I'm around 25% away from half done, I reckon! Wish I could put a game together this quick..

Artwork looks fantastic so looking forward to having a play. Especially seeing my tribute character in there somewhere ;-)

Offline craigd

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #27 on: March 15, 2019, 01:48:36 PM »
Some great pixelling right there. Love it!

Offline 3DzForMe

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #28 on: March 16, 2019, 09:41:21 AM »
Done, jeez, My Devs creeping along, then again I didn't factor in time for a makeshift man cave to code in!

We'll done on completion! :P

Offline MrmediamanX

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Re: Arc of valtana 8-bit wars [code a game competition 8]
« Reply #29 on: March 26, 2019, 12:57:10 PM »
Its go time folks ..... for me at leased  :D
if you come across any bugs/glitches/issues just sound off and i'll do what I can fix em ... cool. 8)   
download link can be found in the first post.