QuoteThe main reason for its size is the music, even though they are chip tunes, they are mp3s, which stored as Wavs in the data file.true ... one of the main reasons why I had to compress my audio to hell and back in order keep the overall size down, doing so can also enhance/improve loading times in some case's.
The main reason for its size is the music, even though they are chip tunes, they are mp3s, which stored as Wavs in the data file.
As for downloading a 130mb game being an issue for modem users. Seriously, Derron?
I did try to compress them more but they started to loose some of the crispness.
But: for TVTower I know of a user who pays for the traffic and is glad to get update packs only containing changed stuff
if we did like Adam and used synthesizers or at least some kind of "mod/s3m/..." tracker music thing.
@mod trackersDid not know that. Always thought such a file contains the used samples + instructions on how to play them.
Yes ... and which one would you use for a retro-style music? the 16bit violin sample - or the 8bit mono thing the authors of that time used on their ...amiga or so ?byeRon
Ahh no ... of course I talked about the retro thing.If you were to use modern samples you might think about compressing them in a cool way: replacing samples in a .mod file with your HQ samples you provide only once or so (means you have 5 tracks with your violin but only one sample of it is needed). Ok, no one in their right mind would do that.To save on disc space you could of course just stream your audio from the internet :-)
But then you are back to your earlier argument; what if you are on a modem or paying for downloads, this would infect be worse if you're steaming them? [...]So what is the actual point of this thread? Are you trying to say that my game is too big to be a retro game?
.So what is the actual point of this thread? Are you trying to say that my game is too big to be a retro game?