May 26, 2020, 04:26:56 AM

Author Topic: 3071 - 8bit-wars comp entry  (Read 16288 times)

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #225 on: March 29, 2019, 02:42:01 PM »
Quote
I kept running into the holes/under ground entrance's before even being able to stop due to the speed and being sucked in em.
it just takes a lot of anticipation prior each room. all and all it seem's alright .... an nicely done to. :)

Very interesting observation. There is a special knack to it, but it look like you are being caught in exactly the way I wanted it to behave. So on those grounds I'm happy :)
I love the 'anticipation' comment. My aim was to have something that was retro, but modern - with a frantic feel to it - hopefully making you want to play more ?

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #226 on: March 29, 2019, 04:07:00 PM »
I'm getting the same screen stretched issue on Mac as Steve. Windows works fine though :)
Until the next time...

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #227 on: March 29, 2019, 05:12:13 PM »
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Hmmmm. You should travel across a room at just over a second  :)

Blimey, that would explain the quickness.   :o

Glad it's not just my Mac though that has a problem, it seems Qube does too.  But game looks great...on PC.  Get it working on Mac too dude.  Like I said, before you scale-up it was working fine.  In the meantime a new version that saves out the pre-scaling data so we can reset?
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #228 on: March 29, 2019, 06:13:51 PM »
@ Steve
Can't you edit the .ini file to your likes?


Bye
Ron

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #229 on: March 29, 2019, 06:24:29 PM »
That's what I've been looking for, but there doesn't seem to be one as far as I can see.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #230 on: March 29, 2019, 07:04:12 PM »
Maybe Adam saves in some kind of "user directory" (dunno how Mac handles that). My Linux box has a "VivaMortis.ini" next to the binary. Maybe do a "locate VivaMortis.ini" on Mac ?


bye
Ron

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #231 on: March 29, 2019, 07:13:36 PM »
On Mac you just get an icon, unless you invoke show package contents.  Kinda neat.  But Adam said Linux version was experimental so probably why you have that file, I've searched and Mac version doesn't.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #232 on: March 29, 2019, 10:06:26 PM »
iWasAdam, is your MacBook retina?. If not then that could explain why it doesn't scale up properly on our Mac's?. I also can't find how to reset back to the default. I did check for something in the App itself and in the Application Support folders. My guess is you are writing to some other area for the settings?
Until the next time...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #233 on: March 30, 2019, 06:58:40 AM »
working on a fix for you :)
Meanwhile Mac .ini can be located:
/library/preferences/vivamortis.ini

Just checked new build on macbook - its a 2011 retina and seems to work. I've not got anything newer with retina.

Qube - you might see an upturn in people visiting. VivaMortis has been picked up by Indie Retro News along with the SyntaxBomb reference. Also It is referenced from my itch-io page which has seen a bit of traffic too  :o

itch.io page now updated with new version for mac
https://adamstrange.itch.io/viva-mortis

Offline Xerra

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Re: 3071 - 8bit-wars comp entry
« Reply #234 on: March 30, 2019, 12:09:14 PM »
Qube - you might see an upturn in people visiting. VivaMortis has been picked up by Indie Retro News along with the SyntaxBomb reference. Also It is referenced from my itch-io page which has seen a bit of traffic too  :o

Well deserved  ;D

Going to have a look at the game now.

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #235 on: March 30, 2019, 12:31:51 PM »
 8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #236 on: March 30, 2019, 04:50:27 PM »
Quote
Meanwhile Mac .ini can be located:
/library/preferences/vivamortis.ini
It's not there but I did find it in /users/<username>/library/preferences

Delete the file and then the app will launch fine in just windowed mode.

Quote
itch.io page now updated with new version for mac
Still has the same issue when going full screen :(

Quote
Qube - you might see an upturn in people visiting. VivaMortis has been picked up by Indie Retro News along with the SyntaxBomb reference. Also It is referenced from my itch-io page which has seen a bit of traffic too  :o
Cool, let's hope we get a fresh influx of happy coders ;D
Until the next time...

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #237 on: March 30, 2019, 05:44:58 PM »
For god's sake man, stop hiding the ini file!  At least until bugs are sorted.  Derron said it was next to the exe on linux!   :P

Yes the bug is still there, so don't maximize on Apple.

Great!  It's a very nice piece of work looking at the PC version.  Congrats.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #238 on: March 31, 2019, 02:21:07 AM »
Had a good play at this tonight. Really well put together and pretty frantic :) - Great work on making it all come together. I'm always running into the next room wondering what I'm going to encounter. Not quite sure if I prefer the 48k version over the 128k/Next version :P - Well done though.
Until the next time...

Offline Xerra

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Re: 3071 - 8bit-wars comp entry
« Reply #239 on: March 31, 2019, 08:32:17 AM »
Yes the bug is still there, so don't maximize on Apple.

I'm going to assume this is just a retina thing then. I'm running a mid 2010 Imac and stretching the screen works just fine here.

 

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