October 23, 2019, 02:05:25 AM

Author Topic: 3071 - 8bit-wars comp entry  (Read 9097 times)

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #165 on: March 20, 2019, 09:56:57 AM »
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I feel like a 5% minority.

Aw, for me AGK works out of the box for PC and Mac, but some troubles getting it to work with Linux (which I don't have time for at the moment).  Linux doesn't even have a Forum at the AGK Site.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #166 on: March 20, 2019, 10:50:11 AM »
initial tests looks like this will only be macos release - windows is completely no go. possibly linux - we'll see...

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #167 on: March 20, 2019, 10:57:55 AM »
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Rules :

4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.

So ... maybe give it an evening and try to make it work?
Check if its the audio part or the graphics part which makes it crash.


bye
Ron

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #168 on: March 20, 2019, 11:00:07 AM »
hope - looks like i'm out.

Gonna take a (looong) walk now and mull things over on where to tread next.

I reed to rethink how to program, what language, what platform, etc. I think that windows is just a complete sh*t show that I just can't (mentally) support any longer!

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #169 on: March 20, 2019, 11:15:20 AM »
Just try to get the application working - maybe skip the shader thing and provide two sets of sprites. create your sound and store it as .ogg - use that in the game.

All the things which might be borked on other platforms. I am sure you can get it working.


@ languages
BMX NG, Godot, AGK, Unity, ... there is plenty of stuff available.

Do not forget that you got NG working ... maybe porting stuff from Monkey to NG isn't that hard (dunno how you do the shader stuff)?
Maybe other tools already provide what you need (Godot?). Depends on the language features you need (AGK -> no "OO")


bye
Ron

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #170 on: March 20, 2019, 01:39:15 PM »
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who cares of a mac version? Install a linux box and create a linux release :-)
Me, iWasAdam and Steve Elliot just for starters ;D - Linux should stay in the server world but... I will also supply a linux version as the very last thing I do, just for Derron :P

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windows is completely no go. possibly linux - we'll see...
Is it THAT serious? :o - What's wrong with it?

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Just try to get the application working - maybe skip the shader thing and provide two sets of sprites. create your sound and store it as .ogg - use that in the game.
That sounds like the easiest solution to finish for the comp. I'm sure you can sort the issues out afterwards if needed.
Until the next time...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #171 on: March 20, 2019, 08:00:17 PM »
ok windows now 50% go. I sorted the graphics bugs, so only the audio to sort now...  8)

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #172 on: March 20, 2019, 08:02:09 PM »
 8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #173 on: March 20, 2019, 08:03:54 PM »
ok windows now 50% go. I sorted the graphics bugs, so only the audio to sort now...  8)
Good news. Keep at it, I've a nice cold beer waiting when it all springs into action ;D
Until the next time...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #174 on: March 20, 2019, 08:39:07 PM »
it beeped!!!!!!!! ;D :o

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #175 on: March 20, 2019, 08:40:09 PM »
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Xerra

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Re: 3071 - 8bit-wars comp entry
« Reply #176 on: March 20, 2019, 08:47:44 PM »
I think that windows is just a complete sh*t show that I just can't (mentally) support any longer!

If only the whole world adopted Macs and dumped Micro$hite forever. I'm trying to angle myself a new job at the moment. The company has a policy of not using Microsoft software and Windows at all. Every employee has a company Macbook.

SOLD!!

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #177 on: March 21, 2019, 08:48:06 AM »
Thanks for the encouragement, think i needed it there !   :-[

I'm just glad I did the cross compile tests now, and can fix things...

First set of monsters added... exploding pumpkins?

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #178 on: March 21, 2019, 09:35:06 AM »
It needs
crazy carrots (with a knife!1!1)
party pumpkins (8-colors-confetti-explosion)
collapsing corns (wait until they pop!)
Private pepper (the brutal chilli monster and henchmen of the evil himself)

;-)


@ win32
Nice you got it working - it is way better than stopping dev again (see some of your unfinished projects).


bye
Ron

Offline Xerra

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Re: 3071 - 8bit-wars comp entry
« Reply #179 on: March 21, 2019, 05:25:56 PM »
All I want to know is if the boobs are going back in .....
 :o