September 15, 2019, 07:22:27 AM

Author Topic: 3071 - 8bit-wars comp entry  (Read 8241 times)

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #150 on: March 16, 2019, 03:25:57 PM »
OK, Guys,.. Gets see the Spectrum vs Spectrum Next versions:

first is the Spectrum 48/128k


and the same room as Spectrum Next version (the next allows full palette color per pixel)


I thought this was a good demo of the graphics - they are the same in both. but using a shader to flatten out the color

You can also just see that the digits on the bottom right are now functioning. and yep they stat at 3071!

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #151 on: March 16, 2019, 04:19:39 PM »
why does that green ground-tile-dot dissappear / flicker. Color-per-block limitations?
My guess would be it's the black outline that makes the tile dot appear to dissappear / flicker

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OK, Guys,.. Gets see the Spectrum vs Spectrum Next versions:
He he, looking really good :)

Not to spoil things but could you and everyone please read the competition posting regarding the rules on the colour palette, thanks :)
Until the next time...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #152 on: March 16, 2019, 10:05:04 PM »
HMMMM....

thinks.... how to respond....

ok....

It's the same palette isn't it?

Offline 3DzForMe

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Re: 3071 - 8bit-wars comp entry
« Reply #153 on: March 16, 2019, 10:10:20 PM »
Yep, your image looks like minimal colours with half bright applied, just like in the pallette. Grey areas are tough.

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #154 on: March 17, 2019, 07:35:35 AM »
I've been all over the code and graphics and it looks ok - as far as I am aware...

But. There are shaders involved, so there are possible 'minor' color differences. Plus possible alpha colors (like 255,0,0,1) hiding around.

I'm open to suggestions here :)

Offline Qube

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Re: 3071 - 8bit-wars comp entry
« Reply #155 on: March 17, 2019, 11:01:09 AM »
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It's the same palette isn't it?

I know it's petty to point out but as its in the rules if I don't let you know now and someone points it out after the comp closes then things turn sour :( - Hence me saying for everyone to please check your palettes are using the ones provided :)

The lighter colours are all correct but your darker colours are not :

Until the next time...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #156 on: March 17, 2019, 11:45:10 AM »
noted and changed.  :D


Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #157 on: March 18, 2019, 07:49:26 AM »
nothing to show today  ;D

But did sort out the loading screen, so I can tick that off the list now...

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #158 on: March 18, 2019, 10:45:42 AM »
BLOODY ECK!  :o

IT WORKS!!!!!  8)

BIIG NEWS.... The synth made its' first sound as an import today!
Nothing too dramatic, but was a complete voice with controls running independently within the game!

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #159 on: March 18, 2019, 11:09:42 AM »
so IT came ALIVE !!11eleven!?

Do what you enjoy ;-)


bye
Ron

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #160 on: March 18, 2019, 02:39:41 PM »
Further update...

Completely operational and very low system use too!!!  ^-^

I thought there might have been some impact with both graphics and sound running, but both are rock solid - yay!!!!!

So it looks like you might get 3 different renditions:
1. spectrum 48k beep
2. spectrum 128k chip synth
3. spectrum next true sound

current sound (file) storage is 110k - this will increase with true sound voices
and the song file (containing all sequences) is 141k

Offline iWasAdam

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Re: 3071 - 8bit-wars comp entry
« Reply #161 on: March 20, 2019, 07:46:47 AM »
Nothing to show  >:(

Started work on cross compile. so that I can have windows and macos versions

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #162 on: March 20, 2019, 09:23:39 AM »
who cares of a mac version? Install a linux box and create a linux release :-)

Think since the latest compo you should have some working code on linux now (if not - drop me a mail and we could try to fix the issues).


bye
Ron

Offline Steve Elliott

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Re: 3071 - 8bit-wars comp entry
« Reply #163 on: March 20, 2019, 09:26:50 AM »
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who cares of a mac version?

lol I'll be supplying PC and Mac versions of my game.   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Derron

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Re: 3071 - 8bit-wars comp entry
« Reply #164 on: March 20, 2019, 09:51:37 AM »
I feel like a 5% minority.


bye
Ron