February 22, 2019, 05:16:20 AM

Author Topic: Damnation Alley - 8-bit wars competition entry  (Read 949 times)

Offline iWasAdam

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #30 on: February 12, 2019, 10:29:14 AM »
That's a pretty good invaders clone - and that while the 'real' game is loading - now that's class  8)

Offline Xerra

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #31 on: February 13, 2019, 11:29:17 PM »
Attempts to rework the Syntax Bomb logo for a C64 palette really did not go well. So far I've been doing all the graphic stuff myself for this game as a challenge to try and get a bit better at working with images. I'll probably chicken out in a month or so and get someone else to do it but it's been kind of fun so far.

This is a video just so you can see the tyre slasher in action. Everything you see is subject to change as always.



Offline Qube

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #32 on: February 14, 2019, 06:03:25 AM »
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Attempts to rework the Syntax Bomb logo for a C64 palette really did not go well. So far I've been doing all the graphic stuff myself for this game as a challenge to try and get a bit better at working with images. I'll probably chicken out in a month or so and get someone else to do it but it's been kind of fun so far.
What's wrong with it?. I think it looks perfectly fine. Sure you could spend more time dithering between colours but that would end up being a waste as menu graphics won't make your game more playable :)

I'd say you're doing very well doing the graphics yourself and it's great to produce things yourself rather than use stuff that others have done. Everything I've seen so far has been great and I love the invaders clone. Keep on with it, you may surprise yourself ;D
Until the next time...

Offline Qube

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #33 on: February 14, 2019, 06:11:36 AM »
Just to add... My game sprites are all monochromatic so producing high end graphics for this comps entry are well out of the window. I decided early on that I not going to spend ages on graphics and just dive into the game side. I've a lot of graphics to do ( and a hell of a lot of coding ) but for this game the visuals are all about simplicity and doing the job.

Your graphics look great to me so don't worry about them. Great graphics may enhance a great game but great graphics don't make a game great :P
Until the next time...

Offline 3DzForMe

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #34 on: February 14, 2019, 06:13:55 AM »
The bomb looks great, all due credit for doing your own artwork. It's something that's proving a stumbling block for moi also, however trying to do it all on my own ;-)
happy coding ;)

Offline MrmediamanX

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #35 on: February 14, 2019, 08:20:13 AM »
it looks perfectly fine to me man.

Offline Steve Elliott

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #36 on: February 14, 2019, 11:16:01 AM »
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So far I've been doing all the graphic stuff myself for this game as a challenge to try and get a bit better at working with images.

That's half the fun for me, producing some images - even if it is a challenge.  Challenge is a good thing.

Good start, as Qube said maybe add some dithering to blend the colours on the logo if you have time.
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Offline MrmediamanX

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #37 on: February 14, 2019, 12:31:35 PM »
here's a version I had done using dithering,had to keep the reflection simple using brown.
I should have made it larger ... dang it.
[edit]
just made it larger ... my bad, pixel uniformity may be lost.

Offline Steve Elliott

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #38 on: February 14, 2019, 12:37:01 PM »
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here's a version I had done using dithering

Oi, this is a competition - no helping.  Work on your own projects people lol.   :P
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Offline MrmediamanX

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #39 on: February 14, 2019, 12:45:41 PM »
my bad ;D
if any of site main's or anyone want's to use em by all means feel free... it's cool.
i'm also done ... just messing around with a few ideas at the mo.

Offline 3DzForMe

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #40 on: February 14, 2019, 06:19:16 PM »
Collaboration is fine... If you credit your collaborators 😉
happy coding ;)

Offline Xerra

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #41 on: February 14, 2019, 09:45:25 PM »
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here's a version I had done using dithering

Oi, this is a competition - no helping.  Work on your own projects people lol.   :P

I'm not sure his is a Commodore 64 image? Unless I'm just not seeing the palette right. It certainly looks better with dithering - that is if dithering is what I think it is, being alternate colour pixels next to each other which gives the effect of a different colour?

Offline Xerra

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #42 on: February 14, 2019, 09:47:30 PM »
Collaboration is fine... If you credit your collaborators 😉

Sure, it is. Nothing in the rules says you can't. But we've had the subject brought up before and the general consensus was that the person helping you out was then not allowed to vote for your game. I think I'll try and avoid getting any help this time - some of the other games look fucking awesome so I'll need all the votes I can get :-)

Offline Steve Elliott

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #43 on: February 14, 2019, 10:44:55 PM »
There's no problem, but when it comes to voting time it could get awkward.

And like I said, you do get more enjoyment from producing as much as possible yourself.  Personally I just vote on gameplay.  And really, when it comes to an 8-bit Competition we're not going to produce fantastic art lol.
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Offline MrmediamanX

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #44 on: February 15, 2019, 09:19:37 AM »
It's certainly the c64 pallet ... used the pallet img Qube provided.
I don't mind it's cool... being a "former" artist there's a method to my madness when it come's to improvising on techniques
which cause's things I do to look unorthodox in a way.  ... you'll see in how I rendered out the game i'm doing.
famous quote  " why be like that guy, when you can be like you guy"   8)