Damnation Alley - 8-bit wars competition entry

Started by Xerra, January 27, 2019, 18:50:00

Previous topic - Next topic

Xerra

Quote from: Imerion on April 11, 2019, 22:45:17
Btw, are those pokémon centres at the side of the road? :)

Erm, possibly. They were originally from a freebie sprite sheet of a load of building structures. I snipped out the ones I needed and put them through multipaint to do a colour conversion and then just tidied them up a bit.

M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Xerra

Quote from: Derron on April 11, 2019, 23:02:26
BTW you should really remove the alpha effect from your "crashed-car-smoke" ... adds a bit more color then desired.

Have you used the special weapons yet, Derron? Smoke and oil from the rear of the vehicle. I realised I wasn't going to be winning any authenticity votes so I used some in-built particle effects for those and the crashed car but didn't realise they used an alpha effect.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Derron

The alpha and the scaling lead to a multitude of colors (>16).
Dunno what I've used. As I just started the game and saw these particle effects/alpha things which the palette-color-games shouldn't.

Will try this evening when all here are asleep.


Bye
Ron