August 21, 2019, 11:52:04 AM

Author Topic: Damnation Alley - 8-bit wars competition entry  (Read 4166 times)

Offline Xerra

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #105 on: April 12, 2019, 04:50:45 PM »
Btw, are those pokémon centres at the side of the road? :)

Erm, possibly. They were originally from a freebie sprite sheet of a load of building structures. I snipped out the ones I needed and put them through multipaint to do a colour conversion and then just tidied them up a bit.


Offline Xerra

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #106 on: April 12, 2019, 04:53:03 PM »
BTW you should really remove the alpha effect from your "crashed-car-smoke" ... adds a bit more color then desired.

Have you used the special weapons yet, Derron? Smoke and oil from the rear of the vehicle. I realised I wasn't going to be winning any authenticity votes so I used some in-built particle effects for those and the crashed car but didn't realise they used an alpha effect.

Offline Derron

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Re: Damnation Alley - 8-bit wars competition entry
« Reply #107 on: April 12, 2019, 06:41:42 PM »
The alpha and the scaling lead to a multitude of colors (>16).
Dunno what I've used. As I just started the game and saw these particle effects/alpha things which the palette-color-games shouldn't.

Will try this evening when all here are asleep.


Bye
Ron