March 20, 2019, 02:13:07 PM

Author Topic: Qube's 8bit-wars comp entry - Untitled project  (Read 1577 times)

Offline Xerra

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #60 on: March 04, 2019, 05:18:26 PM »
The death animation and those particles when you jump are excellent and it looks really clever the way you've mimicked the Spectrum colour clash. I'm curious how you're doing that? Are you drawing a coloured shader over elements of the sprite when it overlays an object that's coloured differently?

Next observation: You suck at playing your own game.

Further observation: This is going to be just as hard as games were back in those days and you shouldn't change this. I'll be shit at it but that's how the games were. They weren't so obsessed with games needing to be finished quickly so you'd go out and buy another one in those days.


Offline Qube

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #61 on: March 04, 2019, 05:36:41 PM »
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I like the "gradient" the platforms upper and lower parts build
Thanks, it was the only way I could add some form of shadowing without breaking the ZX 48k colour limit. Not that it matters anyway as part of my game is 128k mode.

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i think zombies should be able to spit on to player...hehehe..thats how they look like to me when they move..lol
lol, when I drew them I wasn't sure if it was a zombie, a mummy or just a weird walking worm :P - Was supposed to be a zombie type thing though.

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Cool.  Neat particle effects too.
Thanks, luckily it turned out OK as I was sceptical how it'd work due to the pixel size and no alpha blending / fading.

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The death animation and those particles when you jump are excellent and it looks really clever the way you've mimicked the Spectrum colour clash. I'm curious how you're doing that? Are you drawing a coloured shader over elements of the sprite when it overlays an object that's coloured differently?
For the colour clash I found a super quick way to do it that has minimal impact on FPS as it really is just drawing the sprite again. In a nutshell every sprite and tile is white and I just set its colour before drawing. If a sprite goes over a coloured tile then it's a simple scissor command around that 8x8 grid area then draw the sprite again but set it colour to the background tile. Quick and simple :) - I tried other methods like grabbing the image and manipulating it but that was way too slow and also splitting each sprite into 8x8 but that's just more work.

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Next observation: You suck at playing your own game.
I know :P I was messing around trying to do speed collection of gems while falling down to the next level.

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Further observation: This is going to be just as hard as games were back in those days and you shouldn't change this. I'll be shit at it but that's how the games were.
It's not hard to play to be honest. Not super easy though but all you have to learn is when to jump over the enemies based on their speed. True this part of the game is more like the good old platformers that drove you nuts. Luckily it's not the full game so you not subjected to 50+ levels of madness.

Next video will be the ZX 128k part of my game, so no colour clash or 2 colours per 8x8 grid \o/ freedom!! :P
Until the next time...

Offline GaborD

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #62 on: March 04, 2019, 07:11:20 PM »
Really like the particles and the strict oldschool coloring. Great contender.

Offline Qube

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #63 on: March 04, 2019, 09:04:26 PM »
Really like the particles and the strict oldschool coloring. Great contender.
Thanks, there's a lot more to it than currently shown ;D
Until the next time...

Offline 3DzForMe

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #64 on: March 04, 2019, 09:21:33 PM »
I love the particle effects as he is generated and after he jumps, triple a stuff Indeed 8)
happy coding ;)

Offline Qube

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #65 on: March 11, 2019, 01:55:09 AM »
No new screen shots or videos yet, sorry :(

Tonight I've been creating ZX Spectrum 128k style music and my head is spinning with plink plonk sounds :)) - I so want to break out a full on synth VST but I'm trying to keep things authentic-ish. I'm sure all this effort won't be worth it as you'll all no doubt be frantically looking for the mute button but true to the Speccy days there is no mute button, so suffer  >:D >:D >:D

Less than 20 days left. Still lots to do and I hope I get some good flowing days where things just come together :-X
Until the next time...

Offline craigd

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Re: Qube's 8bit-wars comp entry - Untitled project
« Reply #66 on: March 15, 2019, 03:08:45 AM »
Looking good man! Not sure why but it reminds me of a cross between Chuckie Egg, Fred and Dizzy :}