Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019

Started by Qube, January 25, 2019, 22:33:00

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Steve Elliott

#165
Such a high standard of games this time guys!  Congrats.  I'll drag my simple game over the line as soon as I can, but all the stops were pulled out here for this particular SyntaxBomb Competition by you guys!   :o
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Morpheus on March 31, 2019, 18:54:16
And I am Done! So is the game  8)
On the Mac version I get a popup window saying the game can't be found :(

However if I change a line in game.ini and options.ini to OutputDir="" then all is OK :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

3DzForMe

Finished!  8)   Despite my Windows 7 Box DYING this morning, finding a Windows XP boot CD to resuscitate it to get my files of. Finished development on an old laptop, phew. Loved the challenge.

Game Title:   Big Dark Adventure
Download link:   Normally would, however its only 2MBytes and is packed attached to this post:-

BDA_packed_up_310319.zip  (see below)

(Actually spent 40 minutes last night getting my old web server up - cost me a hundred quid! Didn't need it after all)

OS requirements:   Windows   (tested on Windows 7 Ultimate and Windows 10)

Required dependencies:   Something to unpack a compressed folder - double click on bigdarkadventureYAY.exe to run it

Info:   The Big Dark Adventure is a homage to the Hobbit format by Melbourne house. I'd a lot of aspirations for this - nearly bit of more than I could chew, but stumbled over the finish line.

Media information:   Included a text input code bt rontek from ye 'old blitzbasic archives. Cannot.... believe... I finished it.

90 percent of text and imagery by me, the other bit by my wife and kids chipping in briefly. 
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

3DzForMe

@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

Quote
Info:   The Big Dark Adventure is a homage to the Hobbit format by Melbourne house.

The Hobbit, one of the best games on the Speccy, so look forward to playing.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: 3DzForMe on March 31, 2019, 20:40:41
@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))
Lol, couldn't resist squeezing that in :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

#171
Quote
@Qube, just tried out Bomb Da City

I'm sure there was something in my eye lol.  ;)  But that really takes me back.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

3DzForMe

Cheers Steve, I watched a walkthrough of the old Hobbit for inspiration, there's even evidence of using the actual pallette spectrum in one of the outer space scenes.... ;)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

#173
Quote
Cheers Steve, I watched a walkthrough of the old Hobbit for inspiration

You're welcome, from what I've seen you seemed to have captured the graphic style...But now the dreaded bug hunt week!!  :o  But grab a beer or 2 and chill, you deserve it.

My inspiration was Splat!  Pacman and Manic Miner.   ;)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

3DzForMe

I once did an animation in DPaintIV similar to bomb da city, had to have a go respite the hours I've been glued to the screens
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Xerra

Quote from: Qube on March 31, 2019, 20:51:53
Quote from: 3DzForMe on March 31, 2019, 20:40:41
@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))
Lol, couldn't resist squeezing that in :P

This was your inspiration from the Vic 20 for that one, right?

One of Andy Finkels first Vic games. He even wrote it in basic, as I recall.

https://www.youtube.com/watch?v=c-xiPNneGHs
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

3DzForMe

Quote.
My inspiration was Splat!  Pacman and Manic Miner.     

I was big on Pacman, think I'd the (somewhat questionable) Atari console version.... Looking forward to trying all entrants, as I already eluded to. Bit tired, so gotta leave it at one entrant for now, and yes, I'm on the Wolf Rock.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

#177
Splat!  Was better than 'that' version of Pacman lol.  Chill out and rest.  For the 'real' version I use my pi 3 under emulation.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Steve Elliott on March 31, 2019, 20:53:26
I'm sure there was something in my eye lol.  ;)  But that really takes me back.
36 years ago I played that game, so waaaaaaay back :P

Quote from: Xerra on March 31, 2019, 21:20:05
This was your inspiration from the Vic 20 for that one, right?
Yup yup ;D - Spent many hours playing that on Vic-20 and thought it's be perfect as a quick addition under ZX 16k :P - Although with a mini twist when you do land :o
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Imerion

I really hope I am in time here! Four minutes to go!

My game "Tiny Tales" designed in C64 style is (almost) complete. There are still bugs I know of, but feature-wise it should be complete except for the title screen and the music which I didn't have time to implement. ;) A real download page and more info is coming soon!

Game Title: Tiny Tales
Downloads:
Windows: https://www.dropbox.com/s/vaqc2ea1te5ardu/TinyTales-Beta-Win.zip?dl=0
Linux: https://www.dropbox.com/s/ivhc3fujxlco4ho/TinyTales-Beta-Linux.zip?dl=0
MacOS: https://www.dropbox.com/s/4xgzstq37douenn/TinyTales-Beta-MacOS.zip?dl=0

Tiny Tales is a mini-adventure where you explore the land, solve puzzles, fight enemies and level up. All on a single screen! The game adheres to the C64 palette and a 320x200 resolution. I believe (almost) all 8x8 tiles are within the four color limit.

Media: All media was made by me.

A screenshot is attached!