March 02, 2021, 01:05:13 AM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 28140 times)

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #165 on: March 31, 2019, 07:06:29 PM »
Such a high standard of games this time guys!  Congrats.  I'll drag my simple game over the line as soon as I can, but all the stops were pulled out here for this particular SyntaxBomb Competition by you guys!   :o
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #166 on: March 31, 2019, 07:30:39 PM »
And I am Done! So is the game  8)
On the Mac version I get a popup window saying the game can't be found :(

However if I change a line in game.ini and options.ini to OutputDir="" then all is OK :)
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #167 on: March 31, 2019, 07:58:02 PM »
Finished!  8)   Despite my Windows 7 Box DYING this morning, finding a Windows XP boot CD to resuscitate it to get my files of. Finished development on an old laptop, phew. Loved the challenge.

Game Title:   Big Dark Adventure
Download link:   Normally would, however its only 2MBytes and is packed attached to this post:-

BDA_packed_up_310319.zip  (see below)

(Actually spent 40 minutes last night getting my old web server up - cost me a hundred quid! Didn't need it after all)

OS requirements:   Windows   (tested on Windows 7 Ultimate and Windows 10)

Required dependencies:   Something to unpack a compressed folder - double click on bigdarkadventureYAY.exe to run it

Info:   The Big Dark Adventure is a homage to the Hobbit format by Melbourne house. I'd a lot of aspirations for this - nearly bit of more than I could chew, but stumbled over the finish line.

Media information:   Included a text input code bt rontek from ye 'old blitzbasic archives. Cannot.... believe... I finished it.

90 percent of text and imagery by me, the other bit by my wife and kids chipping in briefly. 

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #168 on: March 31, 2019, 08:40:41 PM »
@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #169 on: March 31, 2019, 08:49:04 PM »
Quote
Info:   The Big Dark Adventure is a homage to the Hobbit format by Melbourne house.

The Hobbit, one of the best games on the Speccy, so look forward to playing.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #170 on: March 31, 2019, 08:51:53 PM »
@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))
Lol, couldn't resist squeezing that in :P
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #171 on: March 31, 2019, 08:53:26 PM »
Quote
@Qube, just tried out Bomb Da City

I'm sure there was something in my eye lol.  ;)  But that really takes me back.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #172 on: March 31, 2019, 08:56:56 PM »
Cheers Steve, I watched a walkthrough of the old Hobbit for inspiration, there's even evidence of using the actual pallette spectrum in one of the outer space scenes.... ;)

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #173 on: March 31, 2019, 09:01:08 PM »
Quote
Cheers Steve, I watched a walkthrough of the old Hobbit for inspiration

You're welcome, from what I've seen you seemed to have captured the graphic style...But now the dreaded bug hunt week!!  :o  But grab a beer or 2 and chill, you deserve it.

My inspiration was Splat!  Pacman and Manic Miner.   ;)
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #174 on: March 31, 2019, 09:02:21 PM »
I once did an animation in DPaintIV similar to bomb da city, had to have a go respite the hours I've been glued to the screens

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #175 on: March 31, 2019, 09:20:05 PM »
@Qube, just tried out Bomb Da City, quality. Will try all entrants throughout the week....  :))
Lol, couldn't resist squeezing that in :P

This was your inspiration from the Vic 20 for that one, right?

One of Andy Finkels first Vic games. He even wrote it in basic, as I recall.



Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #176 on: March 31, 2019, 09:28:22 PM »
Quote
.
My inspiration was Splat!  Pacman and Manic Miner.     

I was big on Pacman, think I'd the (somewhat questionable) Atari console version.... Looking forward to trying all entrants, as I already eluded to. Bit tired, so gotta leave it at one entrant for now, and yes, I'm on the Wolf Rock.

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #177 on: March 31, 2019, 09:32:37 PM »
Splat!  Was better than 'that' version of Pacman lol.  Chill out and rest.  For the 'real' version I use my pi 3 under emulation.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #178 on: March 31, 2019, 09:48:25 PM »
I'm sure there was something in my eye lol.  ;)  But that really takes me back.
36 years ago I played that game, so waaaaaaay back :P

This was your inspiration from the Vic 20 for that one, right?
Yup yup ;D - Spent many hours playing that on Vic-20 and thought it's be perfect as a quick addition under ZX 16k :P - Although with a mini twist when you do land :o
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline Imerion

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #179 on: March 31, 2019, 09:57:07 PM »
I really hope I am in time here! Four minutes to go!

My game "Tiny Tales" designed in C64 style is (almost) complete. There are still bugs I know of, but feature-wise it should be complete except for the title screen and the music which I didn't have time to implement. ;) A real download page and more info is coming soon!

Game Title: Tiny Tales
Downloads:
Windows: https://www.dropbox.com/s/vaqc2ea1te5ardu/TinyTales-Beta-Win.zip?dl=0
Linux: https://www.dropbox.com/s/ivhc3fujxlco4ho/TinyTales-Beta-Linux.zip?dl=0
MacOS: https://www.dropbox.com/s/4xgzstq37douenn/TinyTales-Beta-MacOS.zip?dl=0

Tiny Tales is a mini-adventure where you explore the land, solve puzzles, fight enemies and level up. All on a single screen! The game adheres to the C64 palette and a 320x200 resolution. I believe (almost) all 8x8 tiles are within the four color limit.

Media: All media was made by me.

A screenshot is attached!

 

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