October 18, 2019, 06:26:53 PM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 11130 times)

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #135 on: March 27, 2019, 05:28:07 PM »
I've just got the main menu to finish off, compose one more tune ( I use the term compose lightly :P ) and tidy up a few things. Saturday I'll do a final play test on Windows, Mac and Linux to make sure all is OK and then up on Sunday evening after doing one last final play test.
Until the next time...

Offline therevills

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #136 on: March 28, 2019, 09:11:59 AM »
Finished!  8)

Game Title:Jack Deadly
Download link:https://therevillsgames.itch.io/jack-deadly
OS requirements:Windows
Required dependencies:OpenGL
Info:Jack Deadly is a homage to the classic Rick Dangerous games for the Syntax Bomb's 8-bit Wars competition, using the palette of the greatest 8-bit computer ever: The Amstrad CPC 464!
Guide Jack around dangerous locations and watch out for deadly enemies!
Media information:Music by Kevin MacLeod (Incompetech)

Offline MrmediamanX

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #137 on: March 28, 2019, 09:20:02 AM »
lets do this  8)

Online iWasAdam

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #138 on: March 29, 2019, 08:37:05 AM »
Finished  :o


Game Title:                       Viva Mortis
Download Link:                 https://adamstrange.itch.io/viva-mortis
OS:                                   MacOS, Windows, Linux
Language Used:               MX2 (custom Monkey2)
Tools:                                Minor Photoshop, QasarBeach, FontSprite, FontMap, PaletteEd
Required Dependencies:  OpenGL, SDL2, OpenAL
Info Blurb:                         You are Mortis. Find Mr De'Aths runes! Avoid the nasties, hit the Pinatas and have loads of fun before the Big party!
Media Info:                        It's mine... All Mine

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #139 on: March 29, 2019, 08:44:27 AM »
Cool, congrats.  Downloading PC and mac versions...   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #140 on: March 29, 2019, 08:54:50 AM »
I see you've now added a page.  Comment moved there.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #141 on: March 29, 2019, 08:06:12 PM »
I normally skate Friday evenings, however I think my subconscious young self kicked in against my 3 decades of life experience and ensured I knackered myself sufficiently to enable me to, yep, code for a Spectrum competition. Yes, if you're all honest with yourselves, you know it to be the truth.  :P

@iWasAdam, You're viva Mortis says it all  ;D

Suffice to say, my title screen will pale by comparison, tick tock!

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #142 on: March 29, 2019, 08:13:57 PM »
Think you have at least 2 mugs too much on your "desk" ;-)

Had a party day today: kids have a cold + fever since yesterday. Wife started with it today too ... Welcome daddy daycare. But now it seems I can have a seat for 2-3hours on the computer. Load+Save menu and mission screen are waiting - and of course mission design ;-)


bye
Ron

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #143 on: March 29, 2019, 08:24:01 PM »
Make sure you purchase your cod liver oil tablets and multivitamin sir, can't have your coding prowess compromised by sicky blah. You can see my youngsters on the desktop, and I've resolved my empty beverage recepticle situation! Who remembers Alien Formula 1?

Oh yeah, there's an ESS in my Big Dark Adventure, that'll be the replacement for the ISS, the European Space Station, governed by tosspot extrodinaire Bo Jo.  Whoops, let myself slip there.

Anyway, who'd have thought it, by the end of the weekend, I'll b up to 3, yes 3 Dev screens, halcyon days, and all thanks to Qube and Mr Sinclair.  :P

Online iWasAdam

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #144 on: March 30, 2019, 07:10:20 AM »
Jar - eww!
LEGO - Yay
I've got lego around me too:

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #145 on: March 30, 2019, 09:33:09 AM »
Ok, I'm in and i'm representing the good old C64 - a far superior computer to that Klinklair Klectrum rubber keyed rubbish. I won't even mention that Amstrad thingy. Not even contenders :-)

Game Title: Damnation Alley
Download link and OS requirements: Mac or Windoze versions available at: https://xerra.itch.io/damnation-alley
Required dependancies: None
Brief info about your game: As shown on the Itch.IO page.
Media information: No paid media. I've used some background graphics and sprites which are credited within the game. Both music tracks are also credited.

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #146 on: March 30, 2019, 09:41:57 AM »
File shown as 'damaged' when Mac version downloaded.

On the PC now.  Very nice, love the music too, will have a proper go later.  Just a small niggle, when you go full screen it would be better if the mouse pointer was hid.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #147 on: March 30, 2019, 12:16:34 PM »
File shown as 'damaged' when Mac version downloaded.

Fuck, really?

I'll check it now.

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #148 on: March 30, 2019, 12:22:13 PM »
Yeah.  Talk about 8-Bit Wars, more like PC Mac Wars.  And the PC is winning lol.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #149 on: March 30, 2019, 12:22:49 PM »
File shown as 'damaged' when Mac version downloaded.

Can you try the Mac version again? I downloaded to test and was fine for me.