May 19, 2019, 10:34:27 PM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 7087 times)

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #75 on: March 10, 2019, 10:01:50 PM »
I will finish in time, it's certainly not going to be a never ending story....

Maybe the next compo could be a transition from 8-bit to 16-bit, 50 percent of levels in 8 bit, then treated to 16bits of graphical eye candy for the latter half....

Back on thread, I make it 3 each yays against the he nays, Qube Has spoken, tick-tock, tick-tock.... Time marches relentlessly onwards. 3 weeks to go🤩

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #76 on: March 10, 2019, 10:33:55 PM »
Maybe the next compo could be a transition from 8-bit to 16-bit, 50 percent of levels in 8 bit, then treated to 16bits of graphical eye candy for the latter half....

Next was said to be no retro thing but a normal compo with eg. a genre or "keyword" restriction.

Think it is good as extending my framework to stay in 8bit restrictions is ... time consuming. You get 2-3 hours sparetime and what do you code? Tile-support for your 9patches, support for "spritepack based bitmapfonts" rather than creating one from OTF/TTF ... and so on. It's not something I really enjoy doing. Glad the next compo will be of a different kind.


bye
Ron

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #77 on: March 10, 2019, 10:50:45 PM »
Yes, as much as I love the retro themes in the competitions, a change would mix things up.  Of course everybody could still work on a non-competition game.
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Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #78 on: March 11, 2019, 12:09:55 AM »
Quote
Maybe the next compo could be a transition from 8-bit to 16-bit, 50 percent of levels in 8 bit, then treated to 16bits of graphical eye candy for the latter half....
Yeah, the next comp won't be retro based, so no palette or screen resolution limits. Having said that there is no problem with you doing this exact thing with what ever the next competition is. Just because a comp may not have a retro theme doesn't mean you can't make your comp entry a retro styled one :)
Until the next time...

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #79 on: March 11, 2019, 12:55:08 AM »
Yeah, was one train of thought I was having, thanks Qube.

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #80 on: March 12, 2019, 01:00:29 AM »
Thought next theme would be to create a Match 3 followed by an isometric game the next time.

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #81 on: March 12, 2019, 01:02:28 AM »
Match 3 is not something I've tackled either, and something simpler than an isometric game.
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Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #82 on: March 12, 2019, 04:41:49 PM »
Match 3 is not something I've tackled either, and something simpler than an isometric game.

I'm interested in having a go at it too. Probably because i've been playing gardenscapes a bit on the Ipad recently. And I want to see Qube's creation come to life.

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #83 on: March 12, 2019, 05:19:45 PM »
Quote
Match 3 is not something I've tackled either, and something simpler than an isometric game.
I think a match-3 engine is harder to do than an isometric game? :o

Quote
And I want to see Qube's creation come to life.
Lol, the abandoned Halloween one?. Doubt I'd ever revisit that as I'd rewrite the whole thing from fresh if I were to ever do a match-3 game again.
Until the next time...

Offline round157

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #84 on: March 12, 2019, 05:42:57 PM »
If a contest about isometric game is held, there will be a few entries. The Christmas adventure game contest is a very,very good example. Nevertheless, it is easier for entrants to win because of a few contestants.

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #85 on: March 12, 2019, 06:17:34 PM »
If a contest about isometric game is held, there will be a few entries. The Christmas adventure game contest is a very,very good example. Nevertheless, it is easier for entrants to win because of a few contestants.
Nothing has been decided about the next comp yet :)
Until the next time...

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #86 on: March 12, 2019, 06:30:03 PM »
I'll probably just get my GridFire Game completed instead of entering the next one, so is no reflection of the Competition Category.
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Offline round157

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #87 on: March 12, 2019, 11:09:25 PM »
If a contest about isometric game is held, there will be a few entries. The Christmas adventure game contest is a very,very good example. Nevertheless, it is easier for entrants to win because of a few contestants.
Nothing has been decided about the next comp yet :)

Hello, I want a lot of entries in every contest. Thanks.

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #88 on: March 13, 2019, 08:56:15 PM »
Yeah, not so sure I'd be on board with the iso metric challenge, keeping the entries to a few.

[EDIT] I am looking forward to using GIMP without such a limited palette - the ZX Speccy pallette is somewhat restrictive - I thought it'd make it easier doing stuff in low rez, wrong again!

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #89 on: March 16, 2019, 06:19:59 PM »
What do folks think about entries that also submit the source code, say 4 days after the deadline..... Can receive a 10 percent uplift to their Scores on the doors, Miss Ford? (Throwback to the generation game.... I know, it's a while ago now.) Best way for folks to learn is to crib... In some ways?