February 22, 2019, 05:18:09 AM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 2070 times)

Offline Derron

  • Hero Member
  • *****
  • Posts: 1592
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #60 on: February 10, 2019, 11:06:25 AM »
Aren't all these colors "approximations" or "perceived rgb values" ? Thought most of these systems used chroma/yuv and whatever analog signals they had. So every "analog -> digital" conversion is an approximation.

Yet... nobody of us will blame you for using a slightly different RGB code (as long as the difference is neglectable).


bye
Ron

Offline 3DzForMe

  • Sr. Member
  • ****
  • Posts: 336
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #61 on: February 16, 2019, 11:43:02 AM »
@iWasAdam, thanks for these:

Quote
grey = 127, 127, 127

I'm using the following ocmmand for a clscolor in blitzbasic, this helps me get the 'grey' via code.

Code: [Select]

   ClsColor 127,127,127
   Cls

happy coding ;)

Offline 3DzForMe

  • Sr. Member
  • ****
  • Posts: 336
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #62 on: February 16, 2019, 11:58:46 AM »
Spectrum Query:

Can I play songs from mp3 files within the executable? Yes I know the Speccy could only manage beepy noises code wise, however stuff played from tapes (i.e. the code) was high frequency stuff.

So, my point is this. I know that a Spectrum game was never released (back in the day) using the loader function to play music recorded on a magnetic tape to 'add to the atmosphere'. (as far as I know)

However, if I was to incorporate text into my Big Dark Adventure, that states 'Load Complete, please remove game tape 1, and insert game tape 2, rewind to the start and reset the tape counter.'

Then.... within the adventure... you will be informed upon entering a room 'In the RW, you fast forward the tape to 009. You press play'.

Back in the day, the sound would come through the Speccy's internal speaker. what do you think? Could this have been feasible back in the day to add to the Spectrums (already......) atmospheric games?

Yeah, I know Commodore 64 graphics may have been (cough) slightly better - I'm sure the loading time was somewhat more protracted on the 64 though.....
happy coding ;)

Offline 3DzForMe

  • Sr. Member
  • ****
  • Posts: 336
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #63 on: February 16, 2019, 12:29:42 PM »
Quote
HD Spectrum game if you want so long as it looks the part.

Hmmm, I've been working with the stock resolution of 256 x 192.

Edit, more is not better, I'll be sticking within the authentic speccy pixels, just need to be economic with my UI design.  ^-^
If you say 'HD' does that mean, you could go mad and have four spectrums running at once. I think I'm just being silly here, but as for authenticity - who would have four spectrums hooked up to 4 tellys to take the resolution up to a huge 512 x 394. Some thing like this:

happy coding ;)

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 1487
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #64 on: February 16, 2019, 07:34:01 PM »
Quote
Can I play songs from mp3 files within the executable?
There are no rules regarding sound but do keep in mind that part of the voting is "authenticity". It's not a critical part of the voting though but just there as a bit of fun.

Quote
Back in the day, the sound would come through the Speccy's internal speaker. what do you think? Could this have been feasible back in the day to add to the Spectrums (already......) atmospheric games?
Sounds plausible to me :)

Quote
who would have four spectrums hooked up to 4 tellys to take the resolution up to a huge 512 x 394. Some thing like this:
Multiplayer Jet-Pac ;D
Until the next time...

Offline 3DzForMe

  • Sr. Member
  • ****
  • Posts: 336
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #65 on: February 18, 2019, 07:56:21 AM »
Yeah, think I'm getting a little to far outside the authentic land!
happy coding ;)

Offline MrmediamanX

  • Jr. Member
  • **
  • Posts: 67
Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #66 on: February 18, 2019, 12:32:56 PM »
Yeah, think I'm getting a little to far outside the authentic land!

I suppose for an authentic game it would depend on the date of release, or something like that ... Mainly due to later and indie games pushing the chosen hardware beyond which was even though of as feasible back in the day. 

side note ... mother fuzzy whoooo ha!!
I was able to convert my main character to a C64 sprite sheet with the look and animation still intact.
Possible port? could be.