August 22, 2019, 09:08:44 AM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 9516 times)

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #60 on: February 10, 2019, 11:06:25 AM »
Aren't all these colors "approximations" or "perceived rgb values" ? Thought most of these systems used chroma/yuv and whatever analog signals they had. So every "analog -> digital" conversion is an approximation.

Yet... nobody of us will blame you for using a slightly different RGB code (as long as the difference is neglectable).


bye
Ron

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #61 on: February 16, 2019, 11:43:02 AM »
@iWasAdam, thanks for these:

Quote
grey = 127, 127, 127

I'm using the following ocmmand for a clscolor in blitzbasic, this helps me get the 'grey' via code.

Code: [Select]

   ClsColor 127,127,127
   Cls


Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #62 on: February 16, 2019, 11:58:46 AM »
Spectrum Query:

Can I play songs from mp3 files within the executable? Yes I know the Speccy could only manage beepy noises code wise, however stuff played from tapes (i.e. the code) was high frequency stuff.

So, my point is this. I know that a Spectrum game was never released (back in the day) using the loader function to play music recorded on a magnetic tape to 'add to the atmosphere'. (as far as I know)

However, if I was to incorporate text into my Big Dark Adventure, that states 'Load Complete, please remove game tape 1, and insert game tape 2, rewind to the start and reset the tape counter.'

Then.... within the adventure... you will be informed upon entering a room 'In the RW, you fast forward the tape to 009. You press play'.

Back in the day, the sound would come through the Speccy's internal speaker. what do you think? Could this have been feasible back in the day to add to the Spectrums (already......) atmospheric games?

Yeah, I know Commodore 64 graphics may have been (cough) slightly better - I'm sure the loading time was somewhat more protracted on the 64 though.....

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #63 on: February 16, 2019, 12:29:42 PM »
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HD Spectrum game if you want so long as it looks the part.

Hmmm, I've been working with the stock resolution of 256 x 192.

Edit, more is not better, I'll be sticking within the authentic speccy pixels, just need to be economic with my UI design.  ^-^
If you say 'HD' does that mean, you could go mad and have four spectrums running at once. I think I'm just being silly here, but as for authenticity - who would have four spectrums hooked up to 4 tellys to take the resolution up to a huge 512 x 394. Some thing like this:


Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #64 on: February 16, 2019, 07:34:01 PM »
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Can I play songs from mp3 files within the executable?
There are no rules regarding sound but do keep in mind that part of the voting is "authenticity". It's not a critical part of the voting though but just there as a bit of fun.

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Back in the day, the sound would come through the Speccy's internal speaker. what do you think? Could this have been feasible back in the day to add to the Spectrums (already......) atmospheric games?
Sounds plausible to me :)

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who would have four spectrums hooked up to 4 tellys to take the resolution up to a huge 512 x 394. Some thing like this:
Multiplayer Jet-Pac ;D
Until the next time...

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #65 on: February 18, 2019, 07:56:21 AM »
Yeah, think I'm getting a little to far outside the authentic land!

Offline MrmediamanX

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #66 on: February 18, 2019, 12:32:56 PM »
Yeah, think I'm getting a little to far outside the authentic land!

I suppose for an authentic game it would depend on the date of release, or something like that ... Mainly due to later and indie games pushing the chosen hardware beyond which was even though of as feasible back in the day. 

side note ... mother fuzzy whoooo ha!!
I was able to convert my main character to a C64 sprite sheet with the look and animation still intact.
Possible port? could be.

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #67 on: March 09, 2019, 08:56:16 AM »
T minus 22 days, tick tock!

There is obviously a lot of love for this compo, if say more than 5 of the current entrants wouldn't mind a 3 week extension, which might allow for some 8 bit retro coding fun at Easter too, could we pleeeeeeez extend this compo by a bit? Exceptional circumstances being the shear quality of the entrants to date . Likewise, if 5 of the current entrants said, sod an extension, all good.

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.All entries must be in by 23:59:59 on the 31st of Mar 2019 ( GMT ). No extensions to the deadline will be granted.     

Offline STEVIE G

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #68 on: March 09, 2019, 09:46:51 AM »
T minus 22 days, tick tock!

There is obviously a lot of love for this compo, if say more than 5 of the current entrants wouldn't mind a 3 week extension, which might allow for some 8 bit retro coding fun at Easter too, could we pleeeeeeez extend this compo by a bit? Exceptional circumstances being the shear quality of the entrants to date . Likewise, if 5 of the current entrants said, sod an extension, all good.

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.All entries must be in by 23:59:59 on the 31st of Mar 2019 ( GMT ). No extensions to the deadline will be granted.     

I'd be up for an extension as I've had a lot going on in the last 4 weeks resulting in minimal development time BUT as there are a few entries which seem pretty close to completion I can understand if they'd rather stick with the original deadline. 

Offline round157

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #69 on: March 09, 2019, 04:32:37 PM »
An appropriate extension can avoid only 3 or 4 entries at last.

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #70 on: March 09, 2019, 05:34:50 PM »
Yeah, I could carry on coding in please speccy style after march, but tbh, at 47 years young, I've some other distractions these days, offspring and the like. How about a cheeky 15 days then, be a shame if that didn't get Easter in but hey ho!

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #71 on: March 09, 2019, 07:20:32 PM »
Deadline is deadline.

Extend one time and you extend each time.


Bye
Ron

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #72 on: March 09, 2019, 07:25:01 PM »
Yeah I agree with Derron.  I'm so far behind compared to where I'd hoped to be, but that's life.  If I don't complete on time I know I'll complete the game anyway a little after the deadline.
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Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #73 on: March 09, 2019, 10:47:05 PM »
I did extend the comp deadline once ( I think it was a Christmas one ) and it didn't go down too well with some :P - Personally I wouldn't mind a couple of weeks more but the deadline IS the deadline ;D
Until the next time...

Offline STEVIE G

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #74 on: March 10, 2019, 01:10:02 AM »
I did extend the comp deadline once ( I think it was a Christmas one ) and it didn't go down too well with some :P - Personally I wouldn't mind a couple of weeks more but the deadline IS the deadline ;D

There was far less competition at Xmas!  Fair doos though - rules are rules!