March 02, 2021, 02:06:46 PM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 28160 times)

Offline therevills

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #195 on: April 01, 2019, 12:10:24 AM »
Congrats all! Some great entries to play and judge!

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #196 on: April 01, 2019, 12:13:44 AM »
Congrats to the contestants - enjoy the incoming bug reports.


bye
Ron

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #197 on: April 01, 2019, 12:15:32 AM »
Quote
Congrats to the contestants - enjoy the incoming bug reports.

I think I am to bug reports that Derron is to misaligned pixels.   ;)
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline jonza

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #198 on: April 01, 2019, 01:36:03 AM »
I only played three so far, but these have been awesome. Sorry I couldn't participate this time. Good luck to everyone :)

Offline round157

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #199 on: April 01, 2019, 02:18:18 AM »
I only played three so far, but these have been awesome. Sorry I couldn't participate this time. Good luck to everyone :)

The current contest is very successful. Therefore, I believe that the next contest will begin within a short period of time. Please join the next contest!
 


Offline MrmediamanX

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #200 on: April 01, 2019, 04:02:20 AM »
props to the peep's who got there entries in ... and to the one's who tried,we feel ya ... dev-ing aint easy.  ^-^
time to old skool game and chill for a while .... then it's judg-in time and a difficult one at that. :)
This comp was a bit of a learning experience ... gain some insight into older 8 bit systems, very useful none the less.

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #201 on: April 01, 2019, 05:13:25 AM »
Well done to everyone who got their games in for the deadline. Shame not everyone could make the finish line this time but we all know how hard it is to get a complete, working game done to a tight deadline. Nice to see Derron made it in the end with the tightest of deadlines. 6 mins !!!!!! I thought it was only me who ended up getting that close to missing it :)

I've not looked at a bit of code all day yesterday as even the thought of it makes me feel a bit queasy at the moment. Roll on the voting as there's some really fucking great games to judge this time.

Offline STEVIE G

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #202 on: April 01, 2019, 06:24:38 AM »
Well done folks - it's a huge effort to design and code any game in 8 weeks!  Looking forward to playing all the entries. :D

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #203 on: April 01, 2019, 07:02:33 AM »
I thought of putting the sources for "Genus Prime" on Github - but I feel a bit ashamed as it is not of the source quality I like such stuff to be (there is a big "genusprime.bmx" file which holds many game types/classes instead of encapsulating everything properly (like I did for my framework).

If there is interest I would upload it this afternoon when being back from the laboratories or I first clean up stuff und upload later then.

BTW: without my framework's code I've written about 300kb of code for Genus Prime (with framework code we end up at ~3MB or so). What about yours?

bye
Ron

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #204 on: April 01, 2019, 07:51:16 AM »
Quote
. I've not looked at a bit of code all day yesterday as even the thought of it makes me feel a bit queasy at the moment. Roll on the voting as there's some really fucking great games to judge this time.       

I was disappointed trawling through and adding all the imagery to the executables folder I was so screen/code wearified yesterday. I was hoping the Blitz3D executable would've just incorporated all the image files 'magically'. Very well done to all and sundries entrants

Offline iWasAdam

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #205 on: April 01, 2019, 07:56:43 AM »
Congrats to everybody who entered and fcompleted their work - I know it's a loooong, hard slog. Kudos to everyone who took part :)

I', spending the next few days resting and going through entries now  8)

Offline iWasAdam

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #206 on: April 02, 2019, 10:42:28 AM »
Viva Mortis updated to 1.03 for windows and mac
- windows has a sound fix where the sound was being played an ocatve higher
- mac is totally new compile with fis for black screen on latest macos
- possible retina fix
https://adamstrange.itch.io/viva-mortis

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #207 on: April 02, 2019, 11:38:42 PM »
I'd have been a damn sight less consumed with testing had I known there was a bug fix week. Sfair enuf though.... Spent a whole 3 mins looking into a feature, very quickly realised I'd rather find something new to watch on telly. What with mourning the death of my Winosows7 machine and all...... Might be time for a new hobby.  ::)

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #208 on: April 03, 2019, 12:10:40 AM »
I'd have been a damn sight less consumed with testing had I known there was a bug fix week.
There's an acronym called RTFM. I think we should have one for the SyntaxBomb game comps called RTFR ;D

Rule 12 :

12.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

Quote
What with mourning the death of my Winosows7 machine and all...... Might be time for a new hobby.  ::)
You don't have a decent PC at the moment? :o
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time.

Offline craigd

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #209 on: April 03, 2019, 01:34:17 AM »
Congrats and good luck to all who entered. This has been great fun and I learned quite a bit from it. Like how to narrow my focus with the KISS method ;p

 

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