January 22, 2021, 11:47:05 AM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 27497 times)

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #180 on: March 31, 2019, 09:59:55 PM »
I really hope I am in time here! Four minutes to go!

You still have two hours to go. Not sure if the competition mentions a deadline in GMT though, so possibly you wouldn't have known that.

Well done for getting your game done and don't panic. It's entered now. You've even got time to knock up a title screen as long as you can get it uploaded within the 2 hours :)

Offline Imerion

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #181 on: March 31, 2019, 10:02:53 PM »
Quote
You still have two hours to go. Not sure if the competition mentions a deadline in GMT though, so possibly you wouldn't have known that.

Well done for getting your game done and don't panic. It's entered now. You've even got time to knock up a title screen as long as you can get it uploaded within the 2 hours :)

Ah, right! I counted the wrong way. ;) Will try to get that title screen in! :)

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #182 on: March 31, 2019, 10:05:00 PM »
And bugs can be sorted in 'bug week'.  But no extra features can be added - just bug fixes.  So get all the features in, then sort out any bugs within the next week.
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Offline Morpheus

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #183 on: March 31, 2019, 10:23:18 PM »
And I am Done! So is the game  8)
On the Mac version I get a popup window saying the game can't be found :(

However if I change a line in game.ini and options.ini to OutputDir="" then all is OK :)

Yes that certainly fixes the issue! Not even sure why those values are in there; come to think about some values SHOULDN'T be in there  :o

Raised a ticket about that issue!

Anyways a new version with the fix is up on itch for downloading.... Apologies for those affected!



Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #184 on: March 31, 2019, 10:33:12 PM »
Quote
. And bugs can be sorted in 'bug week'.  But no extra features can be added - just bug fixes.  So get all the features in, then sort out any bugs within the next week.   

There was me thinking I was done, my loader had all sorts of speccy esque narrative/hassle some peeps would've called it that I disabled whilst de bugging.... Whilst it's entertaining it can stay as is.

There was an albeit simple title screen in there , regretably it might be staying buried in the compiled exe....never to see the light of day. Sweet dreams folks.

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #185 on: March 31, 2019, 10:35:35 PM »
Quote
There was me thinking I was done

It might not even run on any other system - bar yours  ;)

Think about that stuff tomorrow morning.
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Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #186 on: March 31, 2019, 10:41:49 PM »
It ran on my son's W10 desktop, and all I did was use the unzipped zip file I attached for testing, fingers crossed, if not cest la viev ;D

Online Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #187 on: March 31, 2019, 10:43:29 PM »
Just teasing, I'm sure all will be fine.  Now take that rest.
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Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #188 on: March 31, 2019, 10:56:29 PM »
@Imerion - it's only 22:56 in the UK so you've 1hr and 4 minutes left :) - Could you add an option for either full screen or windows scaling as it's micro small and I can't see what's going on :P
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Until the next time...

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #189 on: March 31, 2019, 10:58:05 PM »
Come on Derron!! one more game and we've 10 entries ;D
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Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #190 on: March 31, 2019, 11:00:24 PM »
Still a whole hour to go, I'm knackered and of to the land of nod, c'mon Derron , you can do it!

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #191 on: March 31, 2019, 11:06:35 PM »
Still a whole hour to go, I'm knackered and of to the land of nod, c'mon Derron , you can do it!
For a well earned rest ;D - Will play all the entries properly tomorrow once everyones are in :)
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Online Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #192 on: March 31, 2019, 11:52:27 PM »

Genus Prime v1.0

Conquer the galaxy ...  by sending ships from your planet to others. Easy peasy isn't it?
Use your mouse to select planets and target enemy planets to set your ships free. Once the population counter of a planet goes below 0 - it will change ownership.
Owned planets generate Research Points (RP) which you can use to upgrade your tech tree on the knowledge hub.
Ah and you might want to buy some missiles as planetary defense of each planet.

There is a campaign mode (with some more events/elements) and a random (quick start) or skirmish (custom game) mode.

There is NO profile yet, so what campaigns you won is stored in your savegame - use that as progress.


Campaigns are written in plain XML - so you might want to add your own (especially with the ... Solar Support and Rebel features).


----------

Controls: Mouse driven, use right click (or Escape key) to abort/exit a menu/screen. If the pixel flickering of some elements annoys you then hit "c" once to disable color alternation (I used it rarely but still... who knows). It flickers more the less Hz your screen has).

Use F5 to quicksave and F8 to quickload.
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Download: https://www.gamezworld.de/files/GenusPrime_v1.0.zip [Linux 64bit, Windows 32bit + 64bit]
(ignore "Build time" in app title - I am +1 to Qube's BST ;-))
(The 32bit Windows build was done afterwards with vanilla BlitzMax and is untested except for "executes and plays music").


----------

Media: SFX by me, graphics by me, fonts as stated in the fonts directory, music as stated in the music/licences.txt




bye
Ron

Offline Imerion

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #193 on: March 31, 2019, 11:58:30 PM »
Done! Update completed in time! Game now has title screen and more fixes! :D

Quote
@Imerion - it's only 22:56 in the UK so you've 1hr and 4 minutes left :) - Could you add an option for either full screen or windows scaling as it's micro small and I can't see what's going on :P

Odd, it should run in fullscreen by default while keeping the aspect ratio. I enabled free window scaling now though, so perhaps Alt + Enter or just a manual resize will help. (First bugfix release. I hope that was ok. This bugfix week sounds like a great idea!)


Now that I am done with all this it will be super-fun to try the other games. I have barely had time to even look at the devlogs lately. But first, a lot of rest. :D

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #194 on: April 01, 2019, 12:04:44 AM »
:o :o TIMES UP!!! :o :o

No more entries for this comp, boooo :(

Huge congrats to all those that made it, well done :) - All entrants have one week of bug fixes which ends on April 7th @ 23:59:59 GMT. No new features are to be added to your game and no sneaky things like "10 new levels now appear due to a bug fix :P".
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Until the next time...

 

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