November 20, 2019, 06:10:02 PM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 12718 times)

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #150 on: March 30, 2019, 12:27:54 PM »
No joy I'm afraid, PC version works fine though.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #151 on: March 30, 2019, 01:09:33 PM »
Anyone else tried to play the Mac version of my game? I can't find a problem when i download it.

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #152 on: March 30, 2019, 02:14:17 PM »
Sorry Xerra, I see no Mac s here ...can try entries till post deadline, tight timescales and all.

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #153 on: March 30, 2019, 04:58:04 PM »
File shown as 'damaged' when Mac version downloaded.

Can you try the Mac version again? I downloaded to test and was fine for me.

You can get it to work by going into the folder where you downloaded the game ( in Terminal ) and issuing the command : sudo xattr -rd com.apple.quarantine Damnation\ Alley.app
Until the next time...

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #154 on: March 30, 2019, 05:25:47 PM »
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You can get it to work by going into the folder where you downloaded the game ( in Terminal ) and issuing the command : sudo xattr -rd com.apple.quarantine Damnation\ Alley.app

Seriously?  Why would you really need to do that?  The Windows version just works.  I'm just testing the PC versions for the comp now.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #155 on: March 30, 2019, 05:30:16 PM »
Quote
You can get it to work by going into the folder where you downloaded the game ( in Terminal ) and issuing the command : sudo xattr -rd com.apple.quarantine Damnation\ Alley.app

Seriously?  Why would you really need to do that?  The Windows version just works.
Just offering a fix :o - Blame MacOS's security
Until the next time...

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #156 on: March 30, 2019, 05:35:37 PM »
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Just offering a fix :o

I know mate, not your fault lol.

Quote
Blame MacOS's security

I get the 'are you sure you want to run anything outside of the app store?', a couple of games here have that.  But suggesting it be moved to trash is a bit harsh.  ;) 
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #157 on: March 30, 2019, 06:24:26 PM »
Anyway, a tricky game (I like that).  Good work Xerra.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #158 on: March 30, 2019, 08:20:34 PM »
And we're done ;D

This time around I kept the graphics super simple and hopefully overall a bit of fun to play :)



Title : ZX Collection Volume 1

Download : Windows  Mac  Linux

Required dependancies : Windows may require the DX9 Runtime - On Linux you may need to install OpenAL - Terminal > sudo apt-get install libopenal1

Media Info : All graphics, coding and music done be me \o/

Four classic *cough* ZX Spectrum games covering the 16k, 48k and 128k variants.

Rescue Rob :



Galaxy Defender :



Bean Drop :



Bomb Da City :

Until the next time...

Offline Steve Elliott

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #159 on: March 30, 2019, 09:43:20 PM »
About time lol.  ;)  Will give them a go tomorrow.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #160 on: March 30, 2019, 09:52:37 PM »
About time lol.  ;)  Will give them a go tomorrow.
I know, a whole day early too, practically flying I am :P
Until the next time...

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #161 on: March 30, 2019, 09:53:10 PM »
Awesome looking working, I'm pushing thru on a diet of skittles, chocolate and tea.....

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #162 on: March 30, 2019, 11:39:07 PM »
Lol, just noticed I've a spelling error in the main menu *doh* :P. Ah well, it's not a show stopper and I'll re-upload later on if bugs are found. Twat!!!!!!
Until the next time...

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #163 on: March 31, 2019, 07:47:13 AM »
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stopper and I'll re-upload later on if bugs are found. Twat!!!!!!

Spelling errors, hmmmm, mines text based blah, but not sure they'll make it to the to do list, 😅

Offline Morpheus

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #164 on: March 31, 2019, 06:54:16 PM »
And I am Done! So is the game  8)

I am fighting from the bread-bins corner, the best of the rest the siiiiixty fooooour :P

Game Title: Gravitus
Download link: https://conceptalpha.itch.io/gravitus
OS requirements: Windozes or Mac
Brief: Gravitus is a retro styled arcade gravity puzzle/shooter - quite similar to the games Thrust and Gravitar - in which you pilot your ship, the icarus, around a cave/arena with the goal of locating our lost terraformers and then escaping in to the atmosphere before your mothership departs.
Media information: All artwork and sounds by me. The awesome music by Rolemusic @ http://freemusicarchive.org/
Written using: GameMakerStudio2 in GML.
Other Software used: Multipaint, bfxr, SpritePad v2.0 beta.

Hope you enjoy playing the game, have fun! Post some scores and times for the levels would be interesting to see how you get on with the levels.