So if my resolution is 160x200 can i scale it up?160x200 is just s spec on my monitor and probably unplayable on any monitor
This is so enthralling.... It's been let me see, 35 years since I coded in ZX Basic. Need to give it some thought....
When i look at that image is (as far as i can see) it is 256x177. I cannot resolve the resolution with that screen shot. What am i missing?
You're not taking into account the black surrounding and that the width would be double to look normal on a PC.
256x177 is after i cropped the image. The smallest shape in that image is one pixel (The serif at the top of the green "1") so i cannot see how it could be rezed up.
Those issues aside, my major question is the aspect. Is the aspect arbitrary? So could i have 160x200 or 200x160
interesting ... though still on the fence whether i'll jump in or not.namely due to imitating/emulating classic hardware on a modern system with the tool kits and sdk's I use.
Quote from: MrmediamanX on January 29, 2019, 08:15:15 AMinteresting ... though still on the fence whether i'll jump in or not.namely due to imitating/emulating classic hardware on a modern system with the tool kits and sdk's I use.The rules state you don’t have to imitate the hardware, just make it look and feel like a game on that system.
We def have to use the specific palettes for each machine though?
Colour palette ( must use ) :
QuoteWe def have to use the specific palettes for each machine though?Yep, just look and feel and a machine appropriate palette.As Qube said:QuoteColour palette ( must use ) :
Cheers Steve - must learn to read!!