Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019

Started by Qube, January 25, 2019, 22:33:00

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johnno56

Xerra,

I mentioned before that I am not a programmer but enjoy tinkering with basic. Simple games, although takes me a while, is about the best I can do. I prefer SDLBasic, RCBasic and QB64. I appreciate the offer of help I really do. I get a lot of help from the aforementioned forums, because quite frankly, I seem to need it. lol

I have used Game Maker 6 and 8, following tutorials mostly, and found it fun to use. Unfortunately, I cannot use GM studio as it will not run on my Linux machine, 6 and 8 do, but not studio... The program Enigma can load and create GM games but it is an effort at times.

In regards to being hard on myself... I do not think so. I know my skill levels and it didn't take me long to figure out that my efforts are nowhere near being able to reach the quality of games in this comp. I will agree that I am my own worst critic at times. But, when I saw the quality of the entries, criticism did not even enter into it. Those guys are 'good'....

The deadline was not a concern. I started my game some months back and finished it last week. When I heard that it was to be "8 bit style", I figured cool, colour palette change was all it needed. As I used to have an Amstrad CPC464 it was a "no brainer".

Do not get me wrong. I have no intention of giving away 'programming'. I may not be able to compete but I can still learn. This website has now been bookmarked and will be added to my already growing list of help sites.

J
May your journey be free of incident.

Live long and prosper.

round157

Hello, I always has a question. This is a part of the regulations of the current contest:

"Amstrad CPC :

Resolution : 640×200 / 320x200 / 160×200
Colours : 27
Audio : 3 channel
Graphical limits : Had a palette of 27 colours but only a maximum of 16 could be used on screen. "


In fact, I don't understand this:

"Graphical limits : Had a palette of 27 colours but only a maximum of 16 could be used on screen. "

Is "16 colours" fixed in a single entry? If an entrant develops an entry, the entrant can only use the same "16 colours" from the beginning to the end of the game?

Or:

The entrant selects 16 colours from the 27 colours for using in level 1. In level 2, this entrant can use different "16 colours" (still selects from the 27 colours). In level 3. 4, 5, etc., the entrant can also use different "16 colours".

Can "16 colours" used in different levels in a single entry be not the same?


Steve Elliott

Unlike other 8-bit computers of the time the Amstrad seems to have had a non-fixed palette, but it had a lower resolution than some.

So in my opinion you could use different palettes per level (but a maximum of 16 colours on-screen) although that wouldn't give your game a consistant 'look'.
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round157

Quote from: Steve Elliott on March 22, 2019, 23:52:33
Unlike other 8-bit computers of the time the Amstrad seems to have had a non-fixed palette, but it had a lower resolution than some.

So in my opinion you could use different palettes per level (but a maximum of 16 colours on-screen) although that wouldn't give your game a consistant 'look'.

Hi, thank you.

3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Xerra

This is a public service announcement for your own well-being :-)
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

MrmediamanX

#126
QuoteThis is a public service announcement for your own well-being
in case of emergency "break-out"  :P
It's a thing that doe's when it don't..

Qube

Quote from: Steve Elliott on March 22, 2019, 23:52:33
Unlike other 8-bit computers of the time the Amstrad seems to have had a non-fixed palette, but it had a lower resolution than some.
The original CPC range had 27 colours but a max of 16 on screen. The main game resolution was the same as the C64, 160x200 ( double width pixels ) in order t get 16 colours on screen at once.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

round157

Hello, I selected the group Amstrad CPC.

I didn't use the resolutions of Amstrad CPC since I saw this part of the regulations. I used a bigger resolution. However, I still used the colour palette of Amstrad CPC.

"Create a game which matches closely the look and feel of your chosen 8-BIT computer. How technical you get is up to you..."

I never own Amstrad CPC but I tried my best to design a game which looks like a computer game in the 80's.

Yeah.

round157

Hello,

I have submitted my entry. Bye.

Game Title, Simple
Download link, https://www.syntaxbomb.com/index.php/topic,5394.msg24307.html#msg24307
OS requirements, it is a Windows game
Required dependancies, players doesn't need other files to run the game.
Brief info about your game,
This game is a very basic game made by an amateur or inexperienced person(me). Since I don't have superior or outstanding skills in every aspect of game development. I tried and managed to make an okay-quality game in the process of the development of this game.. It is also not a big game project because my ability is not good enough for a big game. Therefore, it is only a very small game. If gamers can give me their comments on the game after they play it, I will be very, very happy. All comments given by gamers to me are priceless! Sure!!!!!
Media information of the game, graphics and music were created by me. Sound effect files were from Gamemaker's package.

Qube

Quote from: round157 on March 25, 2019, 17:06:26
Hello,

I have submitted my entry here. Bye...

https://www.syntaxbomb.com/index.php/topic,5394.msg24307.html#msg24307
Congrats for finishing your game on time :)

Could you please make sure to update your post as per the comp rules, thanks :

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Download link and OS requirements
Required dependancies
Brief info about your game
Media information ( If using free / purchased media then please state where you obtained said media. )
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

round157


MrmediamanX

#132
its go time:
Title: Arc of valtana.
Tools: Blitz3d,Fragmotion,paint.net,MS paint,SpritePad,Beepbox.
Extras: NONE.
Platform:windows
Link to downloadhttps://mrmediamanx.itch.io/arc-of-valtana
link to workloghttps://www.syntaxbomb.com/index.php/topic,5216.0.html

I decided to upload now inorder to give me more time for feedback and fixes if any are required.
Although there's no full screen mode you can expand the game window to suit the size of your liking.
It's a thing that doe's when it don't..

3DzForMe

2 entries so far, mine defo won't be done until Sunday at the earliest.... And latest I suppose! We'll done to those of you completing your entries all ready, you are ace  ;D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Xerra

I'd like to say mine will be done by Sunday but, as usual, it won't be.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/