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January 23, 2021, 04:56:20 AM

Author Topic: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)  (Read 2832 times)

Offline round157

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Hello,

The current competition looks very exciting because "13 entries" may be submitted by contestants at last. I am making a summary and I still don't know the languages used to develop some entries. If you are the authors of those games, please help me to finish the summary. Thanks a lot.

The incomplete summary:

Inner Demons by jonza
(QB64)

Fireball Dungeon by craigd
(visual programming language, Construct 2)

Untitled project by STEVIE G
(Blitz3D)

Arc of Valtana by MrmediamanX
(Blitz3D)

Genus Prime by Derron
(BlitzMax NG)

Untitled project by Qube
(AppGameKit 2)

Crazy Caves by Steve Elliott
(AppGameKit 2)

Damnation Alley by Xerra
(GameMaker Language, GameMaker Studio 2)

Tiny Tales by Imerion
(GDScript, Godot)

The Big Dark Adventure by 3DzForMe
(Blitz3D)

Jack Deadly by therevills
(Monkey2 and using Diddy2)

Viva Mortis by iWasAdam
(MX2 (a Monkey2 derivative))

Gravitus by Morpheus
(GameMaker Language, GameMaker Studio 2)

Offline Derron

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #1 on: March 17, 2019, 03:26:05 PM »
Genus Prime: BlitzMax NG

bye
Ron

Offline Qube

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #2 on: March 17, 2019, 03:27:44 PM »
Mine is AGK ( still untitled )
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline Steve Elliott

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #3 on: March 17, 2019, 03:37:57 PM »
Crazy Caves is written in AGK.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline Xerra

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #4 on: March 17, 2019, 03:40:10 PM »
Damnation Alley is being bashed together in Gamemaker Studio 2.

Offline Imerion

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #5 on: March 18, 2019, 12:06:54 AM »
Hi!

My game Tiny Tales is developed using Godot with GDScript. :)

Offline 3DzForMe

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #6 on: March 18, 2019, 12:14:48 AM »
The big dark adventure is written in Blitz Basic, it's Blitz 3D, but when the graphics are defined I don't use the Graphics3D syntax, simply Graphics, this may make it simply Blitz Basic, but I'm not sure.

As for my Graphics, done in GIMP. I'm (possibly unduly) concerned about my pallette now, no chance of checking until 3 PM tomorrow. If the pallettes wrong, I can see my big dark adventure quickly turning into just a text adventure. Good night.

Offline therevills

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #7 on: March 18, 2019, 12:31:20 AM »
Rick Deadly coded in: Monkey2 and using Diddy2

Graphics: PyxelEdit

Tile Map: PyxelEdit

Sounds: sfxr

 ;D

Offline iWasAdam

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #8 on: March 18, 2019, 05:54:58 AM »
Viva Mortis is programmed in MX2 (a Monkey2 derivative)

Graphics: FontSprite

TileMaps: FontMap

Palettes: PaletteEd

Sound/music: QasarBeach

Offline round157

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #9 on: March 18, 2019, 03:03:48 PM »
Hello, all authors, thank you.

I updated the list.

Offline Xerra

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #10 on: March 18, 2019, 05:21:52 PM »
Hello, all authors, thank you.

I updated the list.

Can you tidy that list up a bit so it lists the game, author and the language of choice underneath it?

OCD kicking in but it shows Steve G with untitled game and yet further down the list it shows Crazy Caves written in AGK with no author. A few other entries are a bit erratic too.

Thanks.

Offline 3DzForMe

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #11 on: March 18, 2019, 10:16:51 PM »
Thank you for compiling the list, yet again Blitz 3D wins the popularity contest  :D

Offline Steve Elliott

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #12 on: March 18, 2019, 11:45:26 PM »
Yes my name would be a good idea to add to my Crazy Caves Game :)
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum

Offline Qube

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #13 on: March 19, 2019, 12:12:23 AM »
Yes my name would be a good idea to add to my Crazy Caves Game :)
If your character was pregnant would it be called Crazy Craves?.... I'll get my coat ;D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline Morpheus

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Re: Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)
« Reply #14 on: March 19, 2019, 12:33:33 AM »
My entry Gravitus is written in GML using Game Maker Studio.

 

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