Languages used in the 8-BIT WARS comp(Jan 25th to Mar 31st 2019)

Started by round157, March 17, 2019, 15:22:27

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round157

Hello,

The current competition looks very exciting because "13 entries" may be submitted by contestants at last. I am making a summary and I still don't know the languages used to develop some entries. If you are the authors of those games, please help me to finish the summary. Thanks a lot.

The incomplete summary:

Inner Demons by jonza
(QB64)

Fireball Dungeon by craigd
(visual programming language, Construct 2)

Untitled project by STEVIE G
(Blitz3D)

Arc of Valtana by MrmediamanX
(Blitz3D)

Genus Prime by Derron
(BlitzMax NG)

Untitled project by Qube
(AppGameKit 2)

Crazy Caves by Steve Elliott
(AppGameKit 2)

Damnation Alley by Xerra
(GameMaker Language, GameMaker Studio 2)

Tiny Tales by Imerion
(GDScript, Godot)

The Big Dark Adventure by 3DzForMe
(Blitz3D)

Jack Deadly by therevills
(Monkey2 and using Diddy2)

Viva Mortis by iWasAdam
(MX2 (a Monkey2 derivative))

Gravitus by Morpheus
(GameMaker Language, GameMaker Studio 2)

Derron


Qube

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Xerra

Damnation Alley is being bashed together in Gamemaker Studio 2.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

Imerion

Hi!

My game Tiny Tales is developed using Godot with GDScript. :)

3DzForMe

The big dark adventure is written in Blitz Basic, it's Blitz 3D, but when the graphics are defined I don't use the Graphics3D syntax, simply Graphics, this may make it simply Blitz Basic, but I'm not sure.

As for my Graphics, done in GIMP. I'm (possibly unduly) concerned about my pallette now, no chance of checking until 3 PM tomorrow. If the pallettes wrong, I can see my big dark adventure quickly turning into just a text adventure. Good night.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

therevills

Rick Deadly coded in: Monkey2 and using Diddy2

Graphics: PyxelEdit

Tile Map: PyxelEdit

Sounds: sfxr

;D

iWasAdam

Viva Mortis is programmed in MX2 (a Monkey2 derivative)

Graphics: FontSprite

TileMaps: FontMap

Palettes: PaletteEd

Sound/music: QasarBeach

round157


Xerra

Quote from: round157 on March 18, 2019, 15:03:48
Hello, all authors, thank you.

I updated the list.

Can you tidy that list up a bit so it lists the game, author and the language of choice underneath it?

OCD kicking in but it shows Steve G with untitled game and yet further down the list it shows Crazy Caves written in AGK with no author. A few other entries are a bit erratic too.

Thanks.
M2 Pro Mac mini - 16GB 512 SSD
ACER Nitro 5 15.6" Gaming Laptop - Intel® Core™ i7, RTX 3050, 1 TB SSD
Vic 20 - 3.5k 1mhz 6502

Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
Itch.IO: https://xerra.itch.io/

3DzForMe

Thank you for compiling the list, yet again Blitz 3D wins the popularity contest  :D
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Steve Elliott

Yes my name would be a good idea to add to my Crazy Caves Game :)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Steve Elliott on March 18, 2019, 23:45:26
Yes my name would be a good idea to add to my Crazy Caves Game :)
If your character was pregnant would it be called Crazy Craves?.... I'll get my coat ;D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Morpheus

My entry Gravitus is written in GML using Game Maker Studio.