June 27, 2019, 12:19:24 PM

Author Topic: Oculus Go  (Read 237 times)

Offline TomToad

  • Sr. Member
  • ****
  • Posts: 383
Oculus Go
« on: January 06, 2019, 10:48:44 AM »
So I finally decided to buy the oculus go. Been having a lot of fun with it. Playing a game called"Dark Days."

Now I need to learn to develop for it. I know you can use Unity or Unreal, but I want to learn the native code. Supposedly it uses the Gear VR sdk. Having a hard time finding tutorials, everything I see in a Google search uses Unity.

Well,I have to work today, so I'll update when I can.
8 rabbits equals 1 rabbyte.

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 1927
Re: Oculus Go
« Reply #1 on: January 06, 2019, 07:26:01 PM »
Supposedly it uses the Gear VR sdk
Yes, it uses the Oculus SDK ( Gear VR SDK ) but there are a couple of differences.

1.. The Go can support a 72hz refresh rate
2.. The Go has Fixed Foveated Rendering which is easy to enable in your apps. This feature renders the edges of the eye at lower resolution resulting in a general rendering speed boost.

For native coding Oculus have this which includes the native SDK, how-to guide and also samples. Should be enough to get you up and running.
Until the next time...