November 25, 2020, 03:02:23 AM

Author Topic: Why no expert takes over BlitzPlus??  (Read 4964 times)

Offline round157

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Why no expert takes over BlitzPlus??
« on: December 17, 2018, 10:31:58 PM »
Hi,

Why?

BlitzPlus was released as open-source.
https://en.wikipedia.org/wiki/Blitz_BASIC#Open-source_release

Summary of the products of the Company:

BlitzMax ----------> BlitzMax NG (It is succeeding)
Monkey1 ---------> Cerberus X (It is succeeding)
Blitz3D -----------> Blitz3D NG (Failed with unknown reasons)
BlitzPlus ----------> ????? (No expert takes over)
Monkey2 ---------> ????? (?????)

Offline bsisko

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Re: Why no expert takes over BlitzPlus??
« Reply #1 on: December 18, 2018, 02:22:49 AM »
This is only speculation.  That is guesswork!

Perhaps anything you can do in BlitzPlus, you can do in the other languages.

BlitzPlus is only 2D, and so is BlitzMax, Monkey1 and 2, and CerberusX.
Blitz3d is the only 3D capable language of the bunch, yet there are 2d commands in the language that support 2d development.   To get 3D in the other languages, you would have to add a module.
Prepare to be assimilated !  Resistance is futile!

Offline Henri

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Re: Why no expert takes over BlitzPlus??
« Reply #2 on: December 18, 2018, 10:53:17 AM »
Hi,

for me at least, it's hard to see the appeal of BlitzPlus.

Blitzmax is the more modern version of Blitz+, that is syntax vise similar enough so that old users should be comfortable. If one were to take the challenge of modifying Blitz+ source, then he/she would probably implement language features that Blitzmax already has, and that alone would be a massive undertaking. Blitz3D would be the more likely candidate, but alas there has been some misfortune with that.

-Henri
- Got 01100011 problems, but the bit ain't 00000001

Offline round157

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Re: Why no expert takes over BlitzPlus??
« Reply #3 on: December 18, 2018, 11:19:33 PM »
Hello, bsisko and Henri,

Thanks for explaining to me. The reasons mentioned by both of you are the correct reasons. I was too stupid.

After reading both detailed posts, now I fully understand the situation of BlitzPlus.

Thanks again!

Offline windman

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Why no expert takes over BlitzPlus??
« Reply #4 on: December 20, 2018, 09:57:34 PM »
@round157: There is an add on for Plus and B3D called Hardwired.
It was being written by someone called Floppy on the old SoCoder site. The man made almost four dozen commands for the language but then he died in France.
I'd post a link since it is a good working add on for BB but I lost it.
If you find it then put the link on this site somewhere.


Offline round157

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Re: Why no expert takes over BlitzPlus??
« Reply #5 on: December 20, 2018, 11:32:54 PM »
@round157: There is an add on for Plus and B3D called Hardwired.


I will try to pay attention to this software. Thank you.

Offline Qube

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Re: Why no expert takes over BlitzPlus??
« Reply #6 on: December 21, 2018, 03:45:35 AM »
The problem with Blitz+ is that it's pure software rendering and not hardware rendering so any fancy alpha / scaling / rotation of sprites is going to be far slower than the GPU versions in Max, Monkey, etc. I don't see any genuine need for Blitz+ these days unless you're developing games for PC's that just don't support DirectX hardware acceleration? ( huge market )

I think I remember that's what Blitz+ was all about? :P



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Offline 3DzForMe

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Re: Why no expert takes over BlitzPlus??
« Reply #7 on: December 21, 2018, 09:53:57 AM »
Vanilla Blitz3D does also support Blitzplus style syntax, and I found Blitz3D syntactically easier to achieve stuff than BMax.

Offline RemiD

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Re: Why no expert takes over BlitzPlus??
« Reply #8 on: December 21, 2018, 08:09:03 PM »
forget about hardwired, it is buggy and unfinished...

there is xors3d (almost finished, with a few bugs), blitzmax+minib3d, blitzmax+openb3d, blitzmax+bigbang (if Bobysait is still alive!)


what is missing in many others engines, imo, is the easiness with which you can draw on images / textures...
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Offline windman

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Why no expert takes over BlitzPlus??
« Reply #9 on: December 22, 2018, 02:27:55 AM »
@RemiD: Xors3d is not free though.
I'd use something free until the applications are fine tuned and then pay for the some better.

Offline RemiD

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Re: Why no expert takes over BlitzPlus??
« Reply #10 on: December 22, 2018, 11:22:15 AM »
Quote
I'd use something free until the applications are fine tuned and then pay for the some better.
this attitude of not supporting (financially) regularly (monthly/yearly) is exactly why great coders like Bobysait gave up on distributing an alternative engine to Blitz3d, because we all need some money to pay for the essential things in our lives, and if somebody spends a lot of time making an engine, he can't spend it working at a regular job at the time...

But anyway, it is as it is...
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Offline c0d3r9

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Re: Why no expert takes over BlitzPlus??
« Reply #11 on: December 22, 2018, 01:08:08 PM »
Yes thats true....
I would pay money for a Blitz3D like language/system with dx11/12 support.
A subscription could be the best way because if there are enough subscribers the further support is granted.
And it should be a -more then one person- dev team.
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Offline Derron

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Re: Why no expert takes over BlitzPlus??
« Reply #12 on: December 22, 2018, 01:56:53 PM »
If you want to fund a "more than one person" team ... and talk about some kind of "full time job" then estimate at least $2500 for each person/month - and then you only get the enthusiasts with dreams, not the people doing the job because "it's their job". Else your funding should start at $3500+ each month.

To get such a funding / subscriber count you need to provide something - something which other languages/tools aready offer. Means to get people funding you, you will have to code a big bunch of stuff "in advance" - meaning at least payment for "living" of the team until the "funding stage". Figures are mid-4igits for a very small team of enthusiasts - per month.
So chances are pretty low to find such a project.


bye
Ron

Offline round157

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Re: Why no expert takes over BlitzPlus??
« Reply #13 on: December 22, 2018, 03:47:50 PM »
forget about hardwired, it is buggy and unfinished...


Hardwired is full of bugs? Ok, I will forget it....

Offline round157

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Re: Why no expert takes over BlitzPlus??
« Reply #14 on: December 22, 2018, 03:49:11 PM »
Vanilla Blitz3D does also support Blitzplus style syntax, and I found Blitz3D syntactically easier to achieve stuff than BMax.

We all hope that a new development team will handle the Blitz3D project's future!

 

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