Watching the video I'm making the assumption that you're laying down walls on a top-down view and when you actually view them in game you'll be able to define stuff like colours too. I've never done anything 3d before that's required an editor, or anything in proper 3d come to think of it
I'm curious to see how this pans out.
Was certainly surreal seeing all the if / endif's in the code. Not used those in a while now :-)
IF A=123 AND B=234 AND C=345 THEN (do something)
IF A=123 THEN IF B=234 THEN IF C=345 THEN (do something) ENDIF ENDIFENDIF
I like to do this:Code: [Select]IF A=123 THEN IF B=234 THEN IF C=345 THEN (do something) ENDIF ENDIFENDIF
if (A == 123) { if (B == 234) { if (C == 345) { // Do something } }}
Got me thinking now. How can I get a 3d maze into GMS 2. I'm just thinking of sticking a huge dinosaur in there and having him hunt the player down, like 3d monster maze. Just how to put a 3d maze into a dev system really only designed for 2d..... ;-)
Impressive.