November 17, 2018, 01:59:53 PM

Author Topic: ..cross platform engine with complete network/physics implementation..  (Read 182 times)

Offline Naughty Alien

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..hi guys..as topic says, i want to explore cross platform(Win/OSX/Linux) options exists out there, with complete implementation of network/physics...having said this, im talking about something which is primary coding oriented (eg. not Unity like stuff)...anything that you know of??

Offline GW

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #1 on: November 06, 2018, 06:43:13 AM »
Blitzmax meets all those, but you know that.
What are your other requirements?  3D? opensource? etc.
     

Offline dawlane

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #2 on: November 06, 2018, 06:50:22 AM »
Urho3D springs to mind.
https://urho3d.github.io/

Offline Naughty Alien

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #3 on: November 06, 2018, 07:00:55 AM »
..oh yes..im sorry, i did not mentioned that im looking for 3D only..

Offline GW

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #4 on: November 06, 2018, 07:14:56 AM »
Urho is a good choice.  There is also UrhoSharp if you like c#. 




Offline therevills

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #5 on: November 06, 2018, 08:00:13 AM »
THink Godot has all that... and of course Unity...

Offline Kryzon

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #6 on: November 06, 2018, 09:41:51 PM »
Just to be clear, you cannot make a game in Unity if you don't code C# scripts.

The editor is a convenient way to stage your scene, but if you hit Play nothing will happen. You need to code your game.

Offline Amon.

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Re: ..cross platform engine with complete network/physics implementation..
« Reply #7 on: November 08, 2018, 07:50:04 AM »
Another Godot fan here. Highly recommended.
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