..cross platform engine with complete network/physics implementation..

Started by Naughty Alien, November 06, 2018, 06:32:15

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Naughty Alien

..hi guys..as topic says, i want to explore cross platform(Win/OSX/Linux) options exists out there, with complete implementation of network/physics...having said this, im talking about something which is primary coding oriented (eg. not Unity like stuff)...anything that you know of??

GW

Blitzmax meets all those, but you know that.
What are your other requirements?  3D? opensource? etc.
     


Naughty Alien

..oh yes..im sorry, i did not mentioned that im looking for 3D only..

GW

Urho is a good choice.  There is also UrhoSharp if you like c#. 




therevills


Kryzon

Just to be clear, you cannot make a game in Unity if you don't code C# scripts.

The editor is a convenient way to stage your scene, but if you hit Play nothing will happen. You need to code your game.

Amon