June 18, 2019, 06:38:13 AM

Author Topic: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd  (Read 4900 times)

Offline MrmediamanX

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Offline BasicBoy

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #46 on: December 08, 2018, 09:11:57 AM »
I'm probably not the only one dreaming of a deadline extension!

But... yeah... rulez is rulez, innit.

Offline Qube

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #47 on: December 08, 2018, 09:42:29 AM »
I'm probably not the only one dreaming of a deadline extension!
No deadline extension, Christmas doesn't get put back :P. Do or do not, there is no try ;D
Until the next time...

Offline MrmediamanX

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #48 on: December 18, 2018, 10:25:21 AM »
I'm ready to upload my game, so how do we do this?

Offline Xerra

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #49 on: December 18, 2018, 05:22:21 PM »
I'm ready to upload my game, so how do we do this?

I'd suggest putting it up on https://itch.io/ and making sure you do hit the publish button once you've uploaded it. Get a link to the game page from the site and post the link into another reply on here. Once the deadline ends then keep an eye on this thread afterwards as you will have a week to fix any bugs that people report before voting starts. Also, if you're able to, submit any other platform builds you've been able to do as well as Windows.


Offline MrmediamanX

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #50 on: December 19, 2018, 02:43:24 AM »
we are good to go. the link can be located here on the SANTAFANTAZMA worklog page:
https://www.syntaxbomb.com/index.php/topic,5060.0.html

Offline DaiHard

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #51 on: December 23, 2018, 05:30:58 PM »
Hi Folks,

OK, I've "finished" my entry, "Spirit of Christmas" - at least it is complete-able.

BasicBoy has kindly agreed to host it, here:

http://www.proggies.uk/progs/zip/soc.zip

The zip file contains a Windows executable, plus a folder with the source code, if anyone wants to see it.

I should say that the executable is NOT signed - I don't have a code-signing certificate. That means even MY computer asks if I really want to run the downloaded version...

Worse, BasicBoy got a virus warning from Windows Defender (even after recompiling it from the source code), but he ran it through two other checkers, and it came up clean. He suggests it's a false positive, but I feel duty bound to note it. The code doesn't do anything contentious.

We'll continue to investigate what is going on, and see if we can resolve it... If so, I'll post it as a bug fix.

Best wishes,

D

Offline Xerra

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #52 on: December 23, 2018, 11:04:37 PM »
Bah, Humbug! is finally finished. Once again I left it very late and wound up hacking at it for most of the last day. I never learn :-)

Game Title: Bah, Humbug!
Download link and OS requirements: https://xerra.itch.io/bah-humbug
Required dependancies: None
Brief info about your game: Adventure game with graphics.
Media information: All media is credited within the credits by pressing F1 on title screen.

As per rules I've also attached a picture confirming the payment for the games artwork.

You can download it now for OSX and Windows here: https://xerra.itch.io/bah-humbug

Please let me know if you get stuck or find any glitches so i can do a bugfix update before the voting commences.

I also found the jumper while Xmas Shopping so just had to get it. Sorry but that picture had to include me as well :)

Offline Qube

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #53 on: December 24, 2018, 04:31:18 AM »
Bit late to the show but that's the deadline over with for another comp.

3 Entries?!?!? Oh dear, I guess that happens when you open suggestions to the community that debate for ever in a day - results in minimal entries :P - I think for the next comp we'll skip the whole debate and I'll just make something up ;D

Very well done to those that made it in time. I'll give them all a good play today as they all look pretty unique and fun.
Until the next time...

Offline MrmediamanX

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #54 on: December 24, 2018, 04:56:22 AM »
I recall there being a lot more wanting to enter but time is ever fleeting I guess.
all and all congrats to all the other applicant's....look forward to see what's next. 

Offline round157

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #55 on: December 24, 2018, 06:04:31 AM »
Only 3 entries. My objective analysis:

1. The period(seven weeks) is too short for ordinary members to submit a complete adventure game for this contest.

2. Adventure game is not a popular category. Some members don't like this category. Thus they decided not to join this contest.

3. Some members decided to make a game for this contest at first. However, they finally abandoned the contest. The reason is that they faced many difficulties while they were making their entries. Actually, adventure game is a really difficult category for ordinary game developers.


A good solution:

Don't restrict to a specific game category in future competitions.

Offline Derron

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #56 on: December 24, 2018, 09:28:23 AM »
I was not entering as:
- adventures take a bit more time (for adventures _I_ would create you either need a lot of backgrounds - or at least a lot of "scenes" which means assets, assets, assets!)
- had no time to spare
- was annoyed by a godot bug during the first prototype (just to check if I could create a 3D adventure system - basics like collecting 3d assets worked)

For others I think - same as round157 - that adventures are not everyones favorite. You will get most entries for "arcade" (simple gameplay) and "open genre". Also people will more likely join if you have a genre they've done games with in their past ("I know how to handle it").


With only 3 entries I am pretty sure that I wont vote ... dunno if Xerra used my interface or not, if he did I cannot vote for him (so only 2 of 3 votes -> my user vote would be invalid). Also each of the 3 games would receive a rank while there _might_ (did not play them yet) be games which I would not give a "single point". Just imagine someone created a game consisting of a single screen with a key and a keyhole - drop the key on the keyhole and the game is won, end screen presented, well done. Such a game would still rank on "#3" (with 0 points).

Regardless of this: good job guys to enter the compo and finish your stuff.


bye
Ron

Offline Steve Elliott

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #57 on: December 24, 2018, 09:43:49 AM »
Agreed adventure sounded like a lot of asset work (especially if you're a one man band).  Also, the theme requires quite some depth of gameplay to do it justice (again time consuming).  Christmas is a busy time for many and with only 7 weeks and pages of 'discussions' deciding the theme, people were always going to struggle on this one.

Looking forward to playing the entries that did arrive in-time though, I'm sure they'll be entertaining.
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Offline RemiD

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #58 on: December 24, 2018, 12:06:23 PM »
i agree, imo it is better to impose a subject / theme, but let each participant create his own components / gameplay as he wants / likes...


anyway, congrats to the participants who have finished something... ;)
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Online STEVIE G

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Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd
« Reply #59 on: December 24, 2018, 04:09:27 PM »
It's a bit disappointing that there are only 3 entries but at least everyone's a winner  ;D

I think with an adventure, as well as a load of assets you also have to have some sort of coherent/ interesting story.  I did spend some time trying to come up with an idea but never really got anywhere.

I'll be giving them all a bash after Xmas - good luck folks!