June 18, 2019, 05:00:09 PM

Author Topic: Amazing Dave : My first Gamemaker project - Alpha  (Read 696 times)

Offline Amon.

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Amazing Dave : My first Gamemaker project - Alpha
« on: November 02, 2018, 07:23:50 PM »
You can play it in your browser here: https://amon.pro/adave/


Let me know what you guys think. It's early stages yet and I'm just trying to get all the traps, collectables, enemies ect working properly. It's a 4 stage demo. Space to jump, left/right arrow keys on keyboard to move dave.
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Offline Steve Elliott

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #1 on: November 02, 2018, 07:40:12 PM »
I think this game has potential.  On the right lines I think - keep progressing.  Cute graphics and challenging gameplay.
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Offline Amon.

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #2 on: November 02, 2018, 08:59:17 PM »
I think this game has potential.  On the right lines I think - keep progressing.  Cute graphics and challenging gameplay.


Thanks, Steve. I've switched over completely to GameMaker Studio 2. It's taken a bit to get to know the GameMaker way of doing things but I'm loving it so far.
Windows 10 Pro - 32GB DDR4 RAM - GEFORCE RTX 2070 8GB - AMD RYZEN 7 8 CORE - WATERCOOLING.

Offline Steve Elliott

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #3 on: November 02, 2018, 09:04:23 PM »
Quote
Thanks, Steve. I've switched over completely to GameMaker Studio 2. It's taken a bit to get to know the GameMaker way of doing things but I'm loving it so far.

No probs.  Yes I'm all for choosing a Language/System that works for you.  I really can't be doing with a Language that starts with 'OOP extends' before you've even written a line of game code.  Too much.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Online Matty

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #4 on: November 02, 2018, 09:10:10 PM »
It's quite neat. I'm terrible at it. But it's quite. I like the sounds. And the little funny looking creatures.

Offline Qube

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #5 on: November 02, 2018, 10:13:00 PM »
Cool, I like it :) - I'm terrible at it but it's got a nice classic platform feel to it :D
Until the next time...

Offline therevills

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #6 on: November 03, 2018, 02:20:30 AM »
Very nice Amon - nice and smooth - kind of reminds me of Jet Set Willy kind of look too.

Small suggestion is when jumping up reduce the collision detection as I couldnt jump up between two bricks.

How do you find Gamemaker to code with?

Offline Qube

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #7 on: November 03, 2018, 02:48:12 AM »
Played it some more and bloody hell is it a hard game :P - But I like that though as is very playable and frustrating at the same time.

I can get to stage 3 but that level is not forgiving at all :o

I know it's in alpha stage and you've still loads to do but things I'd like to see in future releases...

1.. I think it needs some background music.
2.. As therevills points out, jumping between two bricks is a little awkward.
3.. Super nit pick but the rotation of the spinning axe things wobbles a little. Silly to point out but it stood out a little for some odd reason.
4.. The jump sound shouldn't play if the player can't actually jump.
5.. Not sure what the stars and easter egg type things do?

This is all very picky stuff as the game is in alpha but I like it, it has a charm about it and I look forward to seeing it's progress.

Would it be a big hassle to provide native builds ( even Windows alone ) for further game play tests? Or add in a full screen option. I find that browser games that don't offer fullscreen have a lot of dead space which detract from the game a little. Sorry if this all comes across a picky mc pick pick :P
Until the next time...

Offline Amon.

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #8 on: November 03, 2018, 06:30:52 AM »
Thanks for all the input guys. :)


Windows exe is available here: http://amon.pro/storage/amazingdave.zip


It allows window resizing and fullscreen. I've gone through the suggestions and fixed or edited a few things to make the game easier. You guys are right, some of the levels are ruthless. :)


GameMaker Studio 2 is absolutely the best 2d game making middleware I've ever used. GML is simple and forgiving. The amount of helper functions available to aid in making your game is incredible. It really is a studio of 2d game making power and I can't see myself ever using anything else for 2D. I'm not a proficient coder so using other 2d engines with OOP this n that or having to code collision systems, path finding systems, particle emitters, etc myself is something I can't do yet, but, gamemaker takes all those headaches away and has everything needed to make a 2d game on a professional level and most importantly it looks after the not so experienced coder allowing them also to realize and make their games.


Just woke anyway and need me morning coffees and rollups. Yeah, I know, rollups......:) I'll post back in a bit.


:)



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Offline Xerra

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #9 on: November 03, 2018, 09:20:52 AM »
GameMaker Studio 2 is absolutely the best 2d game making middleware I've ever used. GML is simple and forgiving. The amount of helper functions available to aid in making your game is incredible. It really is a studio of 2d game making power and I can't see myself ever using anything else for 2D. I'm not a proficient coder so using other 2d engines with OOP this n that or having to code collision systems, path finding systems, particle emitters, etc myself is something I can't do yet, but, gamemaker takes all those headaches away and has everything needed to make a 2d game on a professional level and most importantly it looks after the not so experienced coder allowing them also to realize and make their games.

Now you're up and running you should enter the next game coding competition. There's two of us using GMS 2 for our entries already.

If you need any help then feel free to give me a shout. I'm no expert but I've put a few games together now using it.


Offline Amon.

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Re: Amazing Dave : My first Gamemaker project - Alpha
« Reply #10 on: November 04, 2018, 07:27:31 AM »
GameMaker Studio 2 is absolutely the best 2d game making middleware I've ever used. GML is simple and forgiving. The amount of helper functions available to aid in making your game is incredible. It really is a studio of 2d game making power and I can't see myself ever using anything else for 2D. I'm not a proficient coder so using other 2d engines with OOP this n that or having to code collision systems, path finding systems, particle emitters, etc myself is something I can't do yet, but, gamemaker takes all those headaches away and has everything needed to make a 2d game on a professional level and most importantly it looks after the not so experienced coder allowing them also to realize and make their games.

Now you're up and running you should enter the next game coding competition. There's two of us using GMS 2 for our entries already.

If you need any help then feel free to give me a shout. I'm no expert but I've put a few games together now using it.


Thanks, Xerra. I think I will join the compo. It will be good to test myself to see if I can get an entry completed. :)
Windows 10 Pro - 32GB DDR4 RAM - GEFORCE RTX 2070 8GB - AMD RYZEN 7 8 CORE - WATERCOOLING.