Author Topic: Random procedural generation of Pac-Man like mazes  (Read 307 times)

Offline TomToad

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Random procedural generation of Pac-Man like mazes
« on: November 01, 2018, 10:53:13 PM »
Now that the aMAZEing contest is over, I thought I'd create a little tutorial on how I created the pac-man like maze in my MineBlast game.

link
http://www.tomtoad.com/BlitzMax/MazeTutorial/index.html
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8 rabbits equals 1 rabbyte.

Offline Matty

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Re: Random procedural generation of Pac-Man like mazes
« Reply #1 on: November 02, 2018, 01:32:14 AM »
Excellent. That looks quite good. I like it. Nice simple way of explaining it too.

Offline therevills

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Re: Random procedural generation of Pac-Man like mazes
« Reply #2 on: November 02, 2018, 01:32:56 AM »
Cool! Thanks for sharing!  8)

Maybe you could expand on it and add chapters for moving around in the maze for the player and AI via A* etc :)

Offline Qube

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Re: Random procedural generation of Pac-Man like mazes
« Reply #3 on: November 02, 2018, 08:13:51 AM »
Nice technique. Always cool to see approaches to level generation. I’ve never done this side in my games and I’d like to give that random element.
Until the next time...

Online Steve Elliott

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Re: Random procedural generation of Pac-Man like mazes
« Reply #4 on: November 02, 2018, 09:27:04 AM »
An interesting topic, thanks for sharing.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

Offline 3DzForMe

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Re: Random procedural generation of Pac-Man like mazes
« Reply #5 on: November 02, 2018, 12:54:23 PM »
A nice tutorial, thanks for sharing.
happy coding ;)