Random procedural generation of Pac-Man like mazes

Started by TomToad, November 01, 2018, 22:53:13

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TomToad

Now that the aMAZEing contest is over, I thought I'd create a little tutorial on how I created the pac-man like maze in my MineBlast game.

link
http://www.tomtoad.com/BlitzMax/MazeTutorial/index.html
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8 rabbits equals 1 rabbyte.

Matty

Excellent. That looks quite good. I like it. Nice simple way of explaining it too.

therevills

Cool! Thanks for sharing!  8)

Maybe you could expand on it and add chapters for moving around in the maze for the player and AI via A* etc :)

Qube

Nice technique. Always cool to see approaches to level generation. I've never done this side in my games and I'd like to give that random element.
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Until the next time.

Steve Elliott

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3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
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Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1