March 26, 2019, 09:05:52 AM

Author Topic: Winner of Code a game competition - Sept / Oct 2018  (Read 884 times)

Offline Qube

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Winner of Code a game competition - Sept / Oct 2018
« on: October 29, 2018, 12:24:04 AM »
We have our winners. Really nice work on the entries and great to see such variety.

Here we go, the top three winners are :

   1st place winner :
  Title : Maizie Bones
  Author : BasicBoy
  Link : https://www.syntaxbomb.com/index.php/topic,4956.0.html
  Vote points : 1st = 5 | 2nd = 5 | 3rd = 2 ( Total = 800 )
   2nd place winner :
  Title : Vanarchy
  Author : STEVIE G
  Link : https://www.syntaxbomb.com/index.php/topic,4887.msg19964.html#msg19964
  Vote points : 1st = 4 | 2nd = 4 | 3rd = ( Total = 600 )
   3rd place winner :
  Title : Maze Radier
  Author : Derron
  Link : https://www.syntaxbomb.com/index.php/topic,4887.msg19992.html#msg19992
  Vote points : 1st = 1 | 2nd = 2 | 3rd = 4 ( Total = 300 )



How was the scoring done :

1st place awarded 100 points
2nd place awarded 50 points
3rd place awarded 25 points

Complete voting breakdown :

Title : Young Prince
Author : Matty
Link : http://www.mattiesgames.com/youngprince/
Votes : 1st = 1 / 2nd = 1 / 3rd = 1 ( Total = 175 )

Title : Maze Escape
Author : GW
Link : https://www.syntaxbomb.com/index.php/topic,4949.0.html
Votes : 1st = / 2nd = / 3rd = 1 ( Total = 25 )

Title : MineBlast
Author : TomToad
Link : https://www.syntaxbomb.com/index.php/topic,4950.0.html
Votes : 1st = 0 / 2nd = 0 / 3rd = 0 ( Total = 0 )

Title : A Knight's Maze
Author : therevills
Link : https://www.syntaxbomb.com/index.php/topic,4906.msg19941.html#msg19941 / https://therevillsgames.itch.io/a-knights-maze
Votes : 1st = 0 / 2nd = 0 / 3rd = 0 ( Total = 0 )

Title : Vanarchy
Author : STEVIE G
Link : https://www.syntaxbomb.com/index.php/topic,4887.msg19964.html#msg19964 / https://stevieg.itch.io/vanarchy
Votes : 1st = 4 / 2nd = 4 / 3rd = ( Total = 600 )

Title : TankMania
Author : Qube
Link : https://www.syntaxbomb.com/index.php/topic,4953.msg19977.html
Votes : 1st = / 2nd = 1 / 3rd = 2 ( Total = 100 )

Title : Crazy Dram
Author : Holzchopf
Link : https://www.syntaxbomb.com/index.php/topic,4954.msg19984.html
Votes : 1st = 1 / 2nd = 1 / 3rd = 1 ( Total = 175 )

Title : Maizie Bones
Author : BasicBoy
Link : https://www.syntaxbomb.com/index.php/topic,4956.0.html
Votes : 1st = 5 / 2nd = 5 / 3rd = 2 ( Total = 800 )

Title : Maze Raider
Author : Derron
Link : https://www.syntaxbomb.com/index.php/topic,4887.msg19992.html#msg19992
Votes : 1st = 1 / 2nd = 2 / 3rd = 4 ( Total = 300 )

Title : Rock-n-Roll
Author : Morpheus
Link : https://www.syntaxbomb.com/index.php/topic,4887.msg19994.html#msg19994 / https://conceptalpha.itch.io/rock-n-roll
Votes : 1st = 1 / 2nd = / 3rd = ( Total = 100 )

Title : Rockman
Author : Xerra
Link : https://xerra.itch.io/rockman
Votes : 1st = 1 / 2nd = / 3rd = 3 ( Total = 175 )

1st = Maizie Bones
2nd = Vanarchy
3rd = Maze Radier
4th = Young Prince / Crazy Dram ( joint based on placement votes )
5th = Rockman ( same points as 4th place but ranked lower due to no 2nd placement votes )
6th = Rock-n-Roll
7th = TankMania ( same points as 6th place but ranked lower due to no 1st placement votes )
8th = Maze Escape
9th = MineBlast / A Knights Maze ( joint based on votes )

Prize :
There will be a prize of £100 for the winner so if BasicBoy could PM me his PayPal address I will zoom that right over to him. Congrats to you and indeed all the entrants :D
Until the next time...

Offline therevills

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #1 on: October 29, 2018, 12:30:22 AM »
Congrats to the top 3! And well done to all that coded some really cool games!

Offline Steve Elliott

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #2 on: October 29, 2018, 07:42:15 AM »
Quote
Congrats to the top 3! And well done to all that coded some really cool games!

Agreed.  Well done guys!  :D
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Offline BasicBoy

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #3 on: October 29, 2018, 09:13:16 AM »
Thanks to all those who voted for me, and all those who participated in this compo. And of course special thanks to Qube!  :D

A minor whinge (if I may): I'm a bit disappointed by the low number of voters!  :'( I'm sure our games were downloaded by many more members of SyntaxBomb than who voted, and that's a pity. More voters next time, I hope!

I played all the games for a minimum of 15 (or was it 20?) minutes - an hour each on average, I think.  Vanarchy (a practically perfect arcade action game IMHO) nearly 2 hours. So I reckon I gave each game a fair play (even the one that hurt my brain and made me feel rather thick!). As always, I appreciated the effort, skill & creativity that went into all of the games.


BasicBoy.
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Offline RemiD

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #4 on: October 29, 2018, 12:31:07 PM »
Congrats to all who finished a good enough game, the "best" game is always a matter of tastes/preferences.


By curiosity, what would be the classement without weighted votes ? (which i don't like, but whatever)
something like that ?
maizie bones = 12
vanarchy = 8
maze raider = 7
rockman = 4
young prince = 3 tankmania = 3 crazy dram = 3
maze escape = 1 rock n roll = 1
mineblast = 0 knight maze = 0
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Offline Holzchopf

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #5 on: October 29, 2018, 12:40:37 PM »
Congratulations all around!

I'm a bit disappointed by the low number of voters

I'm OK with the number of voters. Of course it's a bit of a shame that the number of voters doesn't scale with the number of entries. But you name a pretty good reason yourself: 1h playtime per game for 11 games. There goes your day. Voting is quite a bit of work with all the downloading and gaming, sometimes it even involves going back to the download thread and read the instructions there.

Honestly I didn't give each game an hour; I was done playing them all after 4 - 4.5h. If a game doesn't manage to be either self-explaining or come with an instruction, then it's in my opinion still fair if you give this game only 5 minutes. And I think it's fair solely because it's a game comp and not a tech-demo comp, and one of the steps from tech-demo to game is including playability. I know I've done the same mistake myself in the past (shame on me), but we should not expect someone to invest more time into finding out how a game works than into actual gaming.

We (or I) want a fair voting, that's for sure. And for it to be fair, all games have to be played for a while, maybe multiple times. And here's the dilemma: If only a few votes come in, they have to be reliable - but exactly this takes a lot of time, which not everyone has. So I prefer having only a few votes - but good ones - over a shitload of based-on-screenies votes.


And also, I have to say this: please post your entry as a .zip file (not 7-zip or self-extracting installer whatsoever) containing the portable version of your game plus a readme.txt, if instructions are not in the game. Yes, I don't trust installers. Installers are for applications that need to rely on third party libraries being copied to some places and linked and whatsoever and shortcuts on the desktop and in the start menu and shit in the registry being fucked up. For portable software, like I consider our games to be, an installer is just a waste of time. I don't know if GameMaker can only release Projects by building an installer - in that case 🤷. And also yes, I'm more than happy when I can access your game from my working computer that doesn't have 7-Zip installed :-*  ;) This did NOT in any way influence my voting. This time. But if we're having a 10+ entries compo again, I know by what criteria I'm doing the first sort out :P

Offline TomToad

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #6 on: October 29, 2018, 01:13:50 PM »
I counted 14 voters for 11 entries.  That seems a lot to me.  This is still a small forum and I wouldn't expect much more votes than we have entries.  How many voters have we had for past contests?
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Online Derron

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #7 on: October 29, 2018, 02:01:15 PM »
last compo had 13 votes
the one before had 15 votes

Think "col" and "IWasAdam" were eg. missing as voters this time.


@ playing time
Seriously said you will never play all games equally long - some games have less to show, so you are done there after x minutes, others have more gameplay stuff going on - or make you addicted somehow. You won't make each new member a voter but if only 10% of the new people would vote then you only need 10 new users to receive an additional vote.
Here I am with you Holzchopf - better some votes which really played games (sorry Mr. Win32 who could not play all games - next time please state it before you give your vote :-)) for at least some minutes (so actually run them on their computer) than ones just voting because they are "coding buddies" or got hinted to "come back to here" via some external threads (think this did not happen yet). Or worst thing have a vote via "Click here to vote X as game of the competition" (leading to some kind of "link spam" in other forums).


@ 7-zip
I use it as archiving rate is way better and I still pay for traffic (hosting on a metered server - most terms disallow "download servers") and also want to help people with slow internet connections. I also do not have a computer here which does not have 7zip installed, think even the file explorer on my smartphone handles 7z.
www.7-zip.org - it is free (compared to WinRAR) and does feel "odd" like the windows-inbuild-zip-thingy.

Nonetheless I would provide a .zip file if that was a requirement of the competition.

Installers: why didn't you just unpack the .exe file? Some basic installers are similar to self-extracting zip-archives, so they are easy to "unarchive" and you can just run the runtime-executable plus the data package. But still I am with you there - it is not necessary for such games to be made "non-portable".


@ winners
congrats to the 11 contestants.

bye
Ron

Offline BasicBoy

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #8 on: October 29, 2018, 03:12:56 PM »
I now realise I was talking crap about the "low number of votes" - it's not as low as I thought/presumed it was! I'll try counting next time.

 ;D


Online Derron

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #9 on: October 29, 2018, 03:25:39 PM »
A special rule for YOU might be to have less subgames than min(contestants, voters) ;-)


bye
Ron

Offline Xerra

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Re: Winner of Code a game competition - Sept / Oct 2018
« Reply #10 on: October 29, 2018, 05:40:37 PM »
Gamemaker 2 definitely does output to just a zip file for Mac if that's preferred. For Windows an installer can be created which just seemed to be the logical way to go. However, I'll change it to use zip from now on because at least you can copy it where you like and know that an uninstall is just deleting the folder rather than worrying about any other crap that an installer might shovel at you.

As for what Derron says, I think anyone who ever tried to canvas for votes by giving a link to the thread from a seperate website would be instant disqualification. The rules would prevent that happening anyway - with the 3 months, 10 posts or submit your own game restriction.