February 16, 2019, 02:20:50 AM

Author Topic: Amos 2 now in development  (Read 614 times)

Offline Pakz

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Amos 2 now in development
« on: October 27, 2018, 05:00:15 AM »
Just found this on facebook. Amos 2 and stos 2 should be useable next year. The development of Amos 2 has started.

https://www.patreon.com/francoislionet?fbclid=IwAR2TqYw5xhm-nDrSlp0cjngJVEK4Ery37T1AkmWoouEjXGYQggZrFu3GWK8

Offline peteswansen

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Re: Amos 2 now in development
« Reply #1 on: October 27, 2018, 06:54:00 AM »
Good News! On his Patreon site he says he will "of course" develop AMOS 3D along with the new AMOS 2.. 


Offline Qube

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Re: Amos 2 now in development
« Reply #2 on: October 27, 2018, 07:11:02 AM »
I was excited until I read it was aimed at Javascript / HTML5. Why oh why relaunch something as iconic as AMOS but make it web only?
Until the next time...

Offline Steve Elliott

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Re: Amos 2 now in development
« Reply #3 on: October 27, 2018, 08:06:34 AM »
Quote
I was excited until I read it was aimed at Javascript / HTML5. Why oh why relaunch something as iconic as AMOS but make it web only?

Yes I quite liked how easy it was to get things done in STOS back in the day, but AGK 2 is the modern day version that isn't limited to web only.
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Offline Xerra

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Re: Amos 2 now in development
« Reply #4 on: October 27, 2018, 12:09:03 PM »
Loved the original Amos - especially when Amos Pro came out. One of my first properly completed games was written with it. I always thought it was called Amos as a play on Amiga OS , like Stos was Atari ST OS. Can see why they wouldn't change the name as it wouldn't be a spiritual successor then.

Agree that having it just for web is just rubbish, too. AGK is the proper new Amos really anyway.

Offline Pakz

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Re: Amos 2 now in development
« Reply #5 on: October 27, 2018, 01:43:49 PM »
Javascript can be converted into regular desktop apps. Maybe this wil be an option in amos 2. I think people can influence the direction it is going.

Offline Qube

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Re: Amos 2 now in development
« Reply #6 on: October 27, 2018, 04:35:46 PM »
I won AMOS Pro in a coding comp that a magazine held. It came on multiple floppies and with a whopping huge manual. While I really loved AMOS pro and made a few games with it and many apps I did find it slow in it's graphical speed as it couldn't handle many sprites before it lost full frame rate.

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but AGK 2 is the modern day version that isn't limited to web only.
I think that's a fair comparison :)
Until the next time...

Offline Emil_halim

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Re: Amos 2 now in development
« Reply #7 on: October 27, 2018, 05:07:16 PM »

 Good news indeed.

Hope that , Blitz2 will be the same at near future.

It's so nice to code with old language in new cmputers. :)

Offline Pakz

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Offline therevills

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Re: Amos 2 now in development
« Reply #9 on: January 18, 2019, 10:25:35 AM »
Very old skool coding style!

Code: [Select]
' --------------------------
' AMOS2 Compiler Hello world
' AMOS is back! :)
' --------------------------
Locate 0, 25
Centre "Click and press Q to stop!"

For COUNT = 1 To 100000
    Pen 2 + Rnd( 14 )
    Locate Rnd( 40 ), Rnd( 23 )
    If Rnd( 10 ) < 5
        Print "*** AMOS 2! ***";
    Else
        Print "Hello world!";
    End If
Next

Offline Steve Elliott

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Re: Amos 2 now in development
« Reply #10 on: January 18, 2019, 10:55:19 AM »
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Very old skool coding style!

I'd rather that style than the long winded Monkey 2 code I've seen.
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Offline therevills

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Re: Amos 2 now in development
« Reply #11 on: January 19, 2019, 04:52:08 AM »
I'd rather that style than the long winded Monkey 2 code I've seen.

Each to their own... I find MX2 code very elegant :)