Small side note: your game would run on linux - with wine. It flickers a bit occasionally.
That
might be because the game uses a simple backbuffer (via Windows API calls) rather than using double or triple buffering. So perhaps the flickering is due to Wine not correctly emulating the backbuffer mechanism?
Dunno if your engine/bbc could compile for linux/mac too ?
Not in its current form, no. It is very specifically tied to Windows (uses lots of Windows-specific API calls).
Graphically it could ...well... be better. In other words: with some polishing here and there the game could be a pretty entertaining and well doing at the same time. In its current state the music was cool but the graphics kind of "put me off".
I will never be any good at drawing graphics! I have very little ability in that regard. I did however create
all the graphics in 'Maizie Bones' (mostly using Photoshop Elements 5), and I believe that they are just about adequate for that game, especially given the time pressure I was under. I will try to produce better graphics in a future compo, but there is no way I can produce anything approaching 'expert' level artwork.
Ok, and the "fake 3D labyrinth with balls" (forgot the name of the level [Amazeballs]) had some clipping issues when bouncing into the walls - or slowly approaching a collectible (the collectible is drawn after the forward moving player - but is still not collected).
Yes, the game overall is a bit of rough around the edges, and that's one example of it! I will (try to) fix it in a future release of the game.
Thanks for your feedback!

BasicBoy.
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