Author Topic: Blitzmax & macOS Mojave  (Read 1283 times)

Online Steve Elliott

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Re: Blitzmax & macOS Mojave
« Reply #30 on: December 05, 2018, 09:20:10 PM »
Timeshift didn't work, I really don't know why my linux system seems to have become unstable...I'm really fed up with it all to be honest.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

Offline Yellownakji

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Re: Blitzmax & macOS Mojave
« Reply #31 on: December 05, 2018, 11:15:25 PM »
Maybe in 20 years, we will move to Haiku OS or ReactOS  :P


Offline Qube

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Re: Blitzmax & macOS Mojave
« Reply #32 on: December 06, 2018, 08:38:37 AM »
@Steve Elliot - Part of my job is remote support and diagnostics so if you want I'll be more than happy to arrange a time to remote access your Linux and see if I can sort out your issue? - If you're interested then PM me your number and a time to call :)
Until the next time...

Offline Derron

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Re: Blitzmax & macOS Mojave
« Reply #33 on: December 06, 2018, 10:19:50 AM »
I repeat myself a 3rd time (or maybe Qube can "extract" these posts into a new thread to not further derail them): open up a new thread to keep stuff clean here.


@ Qube
So you call people that they have an infected computer and you have work for MS and are now trying to help via remote control ? ;-)

I assume that the binary blob for his NVidia card freaked out and this leads to problems - maybe try the open source drivers first? Or if you used the FOSS ones, use the binary blob from the chip vendor.

I am still on Mint 18 and for now  do not intend to upgrade.
Code: [Select]
$ inxi -F
System:    Host: RonnyPC Kernel: 4.10.0-38-generic x86_64 (64 bit) Desktop: Xfce 4.12.3
           Distro: Linux Mint 18.3 Sylvia
Graphics:  Card: NVIDIA GK106 [GeForce GTX 650 Ti Boost]
           Display Server: X.Org 1.18.4 drivers: nvidia (unloaded: fbdev,vesa,nouveau)
           Resolution: 1920x1200@59.95hz, 1280x1024@60.02hz
As you see I am using nvidia (binary blob) rather than nouveau (foss).


bye
Ron

Online Steve Elliott

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Re: Blitzmax & macOS Mojave
« Reply #34 on: December 06, 2018, 12:55:03 PM »
I'll have a look at your suggestions when I'm in a better mood for tech problems Derron.  And thanks - you too Qube.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

Offline Qube

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Re: Blitzmax & macOS Mojave
« Reply #35 on: December 06, 2018, 01:06:00 PM »
Quote
@ Qube
So you call people that they have an infected computer and you have work for MS and are now trying to help via remote control ? ;-)
A small part of what I do is remote support and my LogMeIn account has over 300 PC’s on it spanned across various companies. Why is that odd?
Until the next time...

Offline Derron

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Re: Blitzmax & macOS Mojave
« Reply #36 on: December 06, 2018, 02:24:12 PM »
Was just kidding about these "I am an MS employer and your computer is infected, we can repair it if you do this and that"-dudes trying to install crap on your computer.


@ Steve
Yes you can (come back to us when in the right mood).


bye
Ron

Offline Brucey

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Re: Blitzmax & macOS Mojave
« Reply #37 on: December 06, 2018, 02:42:24 PM »
An Apple developer account to sign apps is free and the upcoming "notarized" apps is also a free service which automatically scans your app and marks it as clean.
Cool. Do you have a link which provides more information, please?

As far as I can see, to get a certificate you need to be signed up to the program.

Thanks.

Offline Qube

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Re: Blitzmax & macOS Mojave
« Reply #38 on: December 06, 2018, 10:33:03 PM »
Quote
Was just kidding about these "I am an MS employer and your computer is infected, we can repair it if you do this and that"-dudes trying to install crap on your computer.
Lol, I get you now. I read your post half asleep and totally missed what you were getting at :P

An Apple developer account to sign apps is free and the upcoming "notarized" apps is also a free service which automatically scans your app and marks it as clean.
Cool. Do you have a link which provides more information, please?

As far as I can see, to get a certificate you need to be signed up to the program.

Thanks.
Ah, looks like I was a little misleading with what I said. Apparently from Xcode 7 you could sign for free but the big gotcha here is that the certificate only last a week before expiring, so kinda pointless for any real world sharing of your app. The notarized service which will be enforced in future iterations of MacOS is a free service. I've always had a full developer account so never came across the week expiring on the free developer ID account :(
Until the next time...

Offline Derron

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Re: Blitzmax & macOS Mojave
« Reply #39 on: December 07, 2018, 07:02:54 AM »
Are you allowed to have "build bots" using your developer account? That way you could "share" your credentials indirectly allowing for signed apps (of course this only should be done for "trustworthy apps" or in a "open way" so people know that it is not _your_ app but a "from my build bot" app).


@ fee
Maybe raise some money from the NG-Mac-users - seems you do not have a reason to be an official mac-dev for other stuff, so it's $99 just for NG and I think it's ok to at least ask the (very small) community to donate some bucks - if they are interested in the benefits they get with it.
Are there ways around it? How do other compiler chains do it?


bye
Ron

Offline Qube

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Re: Blitzmax & macOS Mojave
« Reply #40 on: December 08, 2018, 10:12:36 AM »
Quote
Are you allowed to have "build bots" using your developer account? That way you could "share" your credentials indirectly allowing for signed apps (of course this only should be done for "trustworthy apps" or in a "open way" so people know that it is not _your_ app but a "from my build bot" app).
You are allowed to assign team members within your account so I assume you could crowd fund a full developer account for sharing.
Until the next time...

Offline Derron

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Re: Blitzmax & macOS Mojave
« Reply #41 on: December 08, 2018, 11:51:38 AM »
Maybe offer to make brucey a team member of yours? (Dunno what inflictions/side-effects it has for the "account owner")


bye
Ron

Offline MickMuze

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Re: Blitzmax & macOS Mojave
« Reply #42 on: December 09, 2018, 01:20:31 PM »
Hey, I'm new to these forums and community really. Have been working on an RPG in my spare time for years now in Blitzmax and am trying to launch NG on Mojave. I seen Brucey wrote that you can launch it from the terminal? I don't know much about the terminal but attempted to launch it by entering "open /Applications/BlitzMax/MaxIDE.app". Get the same error. Am I doing something wrong? Or is it impossible to launch until the app is signed?

Sorry if these are dumb questions. I just would really love to continue work on this passion project of mine. Thanks.

Offline Derron

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Re: Blitzmax & macOS Mojave
« Reply #43 on: December 09, 2018, 09:52:36 PM »
Somewhere he stated that you have to run the exact binary ("maxide.app" is a folder with some stuff in it).


bye
Ron

Offline MickMuze

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Re: Blitzmax & macOS Mojave
« Reply #44 on: December 09, 2018, 11:52:13 PM »
There is a folder called maxide. There are no folders called maxide.app. I've had no luck finding a binary to launch in the terminal :(

I would be one Mac user willing to chip in to get this signed.