September 22, 2019, 01:58:26 PM

Author Topic: WIP - 'The Young Prince' - Party based RPG  (Read 2217 times)

Offline Derron

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #15 on: September 26, 2018, 07:17:40 PM »
You can do pixel art with a graphics tablet too - just depends on the software.
I prefer to use the tablet for "texture painting".

BTW I go d'accord with Steve's opinion about the sprites lacking certain details (maybe because of scaling them down). Just look how isometric tiles of the 90s-pixel-era look (Civ2 et.al.).

If you want to stay with that painted-look you might consider to draw in a vector programme. This allows to adjust stuff here and there without much hassle - and it keeps details better when scaling down.


@ text alignment
Seems to be still borked up (cut baseline!).

bye
Ron

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #16 on: September 26, 2018, 07:20:51 PM »
The only way that is going to work is if I pay a graphic artist.  Pre made asset packs wont have what I want.

Maybe my taste is wrong/different but I love the look I've got going.

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #17 on: September 27, 2018, 06:57:05 AM »
Whiteboard notes next tasks..prioritised..


Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #18 on: September 27, 2018, 10:07:38 PM »
Title page

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #19 on: September 29, 2018, 01:06:37 PM »
Game now has secret corridors full of treasure. Different floor tiles. 3 groups of monsters.  Monsters come in multiple layers like the players to allow a variety of combinations of enemies.

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #20 on: September 29, 2018, 08:32:20 PM »
Eg layers like this








Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #21 on: September 29, 2018, 11:45:35 PM »
First quest created (code works - no idea if balanced yet!)


Bug fixes, features added, graphics added (there are now 4 different 'groups' or 'mobs' of monster types....


Quest below:


'The Skeleton Captain'

Offline MichaelUK

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #22 on: October 02, 2018, 02:00:11 PM »
Hi Matty, I like where you are going with this, I think the style is good, what language are you programming in? Keep up the good work.

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #23 on: October 02, 2018, 05:06:58 PM »
Thanks Michael.  Javascript is the language used - for web.  I pike that because I can then run on either my phone, tablet or desktop without any changes.

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #24 on: October 02, 2018, 09:06:31 PM »
Tutorial mode added - it's pretty straight forward game already but it makes it that little bit easier to follow...

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #25 on: October 02, 2018, 09:14:33 PM »
High level characters ... and a dark elf...


Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #26 on: October 12, 2018, 12:42:28 PM »
Music added and health bars above enemies as well....two music tracks - one for the dungeon, another for everywhere else.

A few other little tidbits here and there to help out the game a bit more.



Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #27 on: October 13, 2018, 08:46:57 PM »
I completed the final boss dungeon (playing).

However as designed the game allows you to continue on after defeating the boss.

I won't have time before the competition is over but I would have liked to have some more features yet to be investigated.

The music is quite nice though.

Offline Matty

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #28 on: October 21, 2018, 08:18:57 PM »
Two Maps (high res and low res)

Low Res


Hi Res

Offline Derron

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Re: WIP - 'The Young Prince' - Party based RPG
« Reply #29 on: October 22, 2018, 10:24:35 PM »
Ok, so I gave it a whirl.

Cool, has a tutorial.
Hmm, tutorial has some unobtrusive "hand cursor"-thing. Oh, it moved already, where is it now? Maybe it is too unobtrusive.
Tutorial has sent me to a dungeon. I went into the dungeon - and the tutorial-cursor was where - I clicked and left the dungeon, hmm cursor wants me to enter again. Seems the tutorial-cursor should ont be visible in that area for the time exploring the dungeon.
Ok, moved my party - movement was "sudden" (so not smoothly transitioning to the next tile). Tiles appeared and disappeared "out of the sudden" - no smooth scrolling.
In short: this map behaviour looks "80s". I would prefer to see stuff smoothly scroll (with smooth I do not necessarily mean "linear", you couls "swoop" them in too).

in the dungeon of the tutorial(!) I found a treasure - and I found a mob, the mob killed the first of my party without loosing worth-to-mention HP (I clicked on him like a beast!). Then the mob killed the next and the next - only one was left, who killed the enemy with 2 hits (or so). He killed also another 2 mobs - but then 2 others attacked simultaneously and "start screen".
I felt a bit "kicked in the ass" by a "tutorial". A "tutorial" which is where (good thing) but it does not help when during character "preparation" you just popup a text-field "reroll". You should give more textual hints on why things happen.
During the first fight/encounter you could inform the player on what to do.

So for now I put the game aside as the visual appearance (tile movement, not your drawings!) and the (my fault ;-)) miserably failed tutorial put my motivation to the ground.


bye
Ron