January 22, 2019, 01:04:41 AM

Author Topic: [WIP] TankMania - Syntax Bomb Game Competition Sept to Oct 2018  (Read 2978 times)

Offline Qube

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Re: [WIP] TankMania - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #75 on: October 20, 2018, 08:42:44 PM »
@Qube>>cool game, nice fire effect. can you explain how it works ? is this a ready to use lib ? not sure if it is supposed to go through walls or if there is a collision detection system which works with it ? (to prevent the fire to go through walls)
Thanks. The fire effect is part of an explosions pack ( 3D particles ) which comes with 13 different effects which you can tweak to how to want. You could spend hours and hours creating one decent effect but for the price and variety in the pack I thought it's a bargain as it's something that will get used many times.

Ideally the fire particles should not go through walls and I believe it's just a case of changing the dampening on collision. It was on my list to look into but ran out of time as over the last couple of day in the comp I changed the HUD to be less wordy and tweaked the game play of the levels.

Of course one thing I forgot to do at the end was reduce the texture sizes as every single model has a 2048x2048 texture, grr.
Until the next time...

Offline RemiD

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Re: [WIP] TankMania - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #76 on: October 20, 2018, 08:48:42 PM »
having the choice to use all the libs / assets of the Unity store is a great advantage indeed.
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