November 21, 2018, 05:00:00 PM

Author Topic: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018  (Read 611 times)

Offline therevills

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A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« on: September 12, 2018, 11:13:41 AM »
I've decided to go more retro than every before for my entry to the Maze Compo... by using the GameBoy colour palette and resolution (160x144).

Currently creating the graphics for the main character: The Knight

Online c0d3r9

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #1 on: September 12, 2018, 01:02:47 PM »
Looks nice.
Did you paint every animationframe by hand?

Offline therevills

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #2 on: September 13, 2018, 01:07:13 AM »
Looks nice.
Thanks - hopefully I can continue the look :)
Quote
Did you paint every animationframe by hand?
Yeah, I use PyxelEdit to create the images and animation.

Offline Steve Elliott

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #3 on: September 13, 2018, 10:05:12 AM »
Kudos for painting every animation frame by hand.   8)
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

Online c0d3r9

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #4 on: September 13, 2018, 10:39:50 AM »
I buyed pyxeledit some month ago too.
Its time to create something with it ;)

Offline therevills

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #5 on: September 13, 2018, 11:10:09 AM »
Running, Attacking, Hurt, Death and Defending  :)

Offline therevills

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #6 on: September 23, 2018, 06:59:21 AM »
I havent had too much time to dedicate to this project, but managed to get the generated maze going in Godot...


Offline iWasAdam

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #7 on: September 23, 2018, 07:25:27 AM »
very nice movement you got there :)

Offline therevills

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #8 on: October 02, 2018, 01:09:55 AM »
Some dumb AI:


Offline Matty

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #9 on: October 03, 2018, 05:40:10 AM »
I like the animation....it's very consistent style too which is great....


but what's the game?

Offline therevills

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #10 on: October 14, 2018, 06:00:15 AM »
"Finished":

https://therevillsgames.itch.io/a-knights-maze

Ran out of time and patience with Godot... some things I really like (the animation player and animated sprites) but I felt like I was hacking with the scripts and scenes!

Also tried to change the game play from action to a roguelike-like type of game, but didnt work that well :(

You are the Knight and you are stuck in the Maze!

Find the door to go deeper into the Maze!

Controls:

Cursor Keys/D-Pad: Move

Space/Button A: Attack

Enter/Start: Play (on Menu)

Select/Space; Toggle Fullscreen (on Menu)


Also the Godot HTML (WASM) seems buggy as the controls do not work correctly: http://www.therevillsgames.com/test/AKM/AKM.html

Offline Steve Elliott

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #11 on: October 20, 2018, 12:33:10 PM »
Nice GameBoy colour palette, resolution graphics and animation.  It could be good when it's finished  ;D
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

Offline Derron

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Re: A Knight's Maze - Syntax Bomb Game Competition Sept to Oct 2018
« Reply #12 on: October 22, 2018, 10:48:12 PM »
Yes - think it could become a nice game but for now - only (as you stated on your own) a protoype.


As you provided only a Windows version I used my "Maze Raider.Linux.x86_64" and renamed it to "AKM.x86_64", voila, Linux version ready :-) (the ".exe" are only runtimes ... nothing indivdual except maybe an icon + app details).

bye
Ron