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Author Topic: Vanarchy - Sept Comp Entry  (Read 8087 times)

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #60 on: October 14, 2018, 08:10:04 PM »
I love the way the game looks and plays Stevie! Good job mate.   :D

Thank you Sir.  I was a bit worried it wouldn't be smooth for you but assume that's ok too?

Online Steve Elliott

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Re: Vanarchy - Sept Comp Entry
« Reply #61 on: October 14, 2018, 08:55:02 PM »
Quote
Thank you Sir.  I was a bit worried it wouldn't be smooth for you but assume that's ok too?

It's smooth, maybe not silky smooth scrolling horizontally, but barely noticeable.

Switching away from native 75hz to 60hz it is silky smooth.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
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Raspberry pi 3 and 4.

Offline chalky

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Re: Vanarchy - Sept Comp Entry
« Reply #62 on: October 14, 2018, 09:02:37 PM »
Totally and utterly brilliant - I love it!  :D

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #63 on: October 14, 2018, 09:23:51 PM »
Quote
Thank you Sir.  I was a bit worried it wouldn't be smooth for you but assume that's ok too?

It's smooth, maybe not silky smooth scrolling horizontally, but barely noticeable.

Switching away from native 75hz to 60hz it is silky smooth.

Cool. I'll add an option to change from 60 to 75 in a post comp release.

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #64 on: October 14, 2018, 09:24:33 PM »
Totally and utterly brilliant - I love it!  :D

Glad you like it  ;D

Online Steve Elliott

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Re: Vanarchy - Sept Comp Entry
« Reply #65 on: October 14, 2018, 09:25:25 PM »
Quote
Cool. I'll add an option to change from 60 to 75 in a post comp release.

Awesome!  ;D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Online Steve Elliott

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Re: Vanarchy - Sept Comp Entry
« Reply #66 on: October 15, 2018, 05:48:33 PM »
Technically that could be categorised as a bug because it doesn't run as smooth on some systems - therefore could be fixed before the competition.   ;D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #67 on: October 15, 2018, 06:50:07 PM »
Technically that could be categorised as a bug because it doesn't run as smooth on some systems - therefore could be fixed before the competition.   ;D

I'm not sure about that one - Qube?    I can make a new exe where the FPS can be edited in the Options.ini file, rather than a menu option?  I won't worry about the rotations as they won't be noticeable and will have no impact on gameplay so should be just a case of reducing the movement to 80% for the 75% version.


Online Steve Elliott

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Re: Vanarchy - Sept Comp Entry
« Reply #68 on: October 15, 2018, 06:59:01 PM »
Sounds like a plan  8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Qube

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Re: Vanarchy - Sept Comp Entry
« Reply #69 on: October 15, 2018, 07:10:38 PM »
Quote
I'm not sure about that one - Qube?
I would agree with Steve Elliot that it could be classed as a bug because your delta timing code doesn't function correctly on different monitor refresh rates. Sounds like a bug to me ;D

Plus it's not an additional gameplay feature so it's all good from my side.
Until the next time...

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #70 on: October 15, 2018, 08:41:24 PM »
Quote
I'm not sure about that one - Qube?
I would agree with Steve Elliot that it could be classed as a bug because your delta timing code doesn't function correctly on different monitor refresh rates. Sounds like a bug to me ;D

Plus it's not an additional gameplay feature so it's all good from my side.

OK cool.

@Steve I've sent you a PM as I need someone to test this first.  My refresh is only 60fps.

Cheers
Stevie

Online Steve Elliott

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Re: Vanarchy - Sept Comp Entry
« Reply #71 on: October 15, 2018, 10:47:01 PM »
Replied, all working smoothly now.   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #72 on: October 16, 2018, 05:56:56 PM »
v1.01 uploaded in the same location.  Minor change to allow you to set the monitor refresh to either 60 or 75 fps in the options menu.

https://stevieg.itch.io/vanarchy

Cheers
Stevie

Offline STEVIE G

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Re: Vanarchy - Sept Comp Entry
« Reply #73 on: October 20, 2018, 10:01:31 AM »
Been working on some post comp features.

* Added shortcuts which can only be used by the player - handy in a tight spot.  They are just wider bits of pavement which can be driven over.

* Added oil can pickups.  You start with a couple in normal difficulty and you can pick one up every 5000 points.  When you press fire it drops a spill which lasts 10 secs and will reverse the direction of any vehicle which touches it (unless they are in Flee mode).  Again, handy in a tight spot.

* Simplified the mini-map so it's clearer.  All pedestrian vehicles are now coloured a light purple to make the cops stand out more. 

* Fixed a bug where more than 1 job can be available at the same time.  Wasn't really noticeable so not worth a new upload.

* Fixed a bug with joypad fire button - was using joydown instead of hit!!

Was toying with adding more powerups - shooting and dropping mines but decided against them as wanted to keep the mechanics simple and less is more ... right?!

To do:

* 2 player - hotseat mode where the players change when a life is lost.
* A few new vehicles - a bin lorry / limo / different coloured van for player 2.
* Lots of new buildings - possibly some which are city specific ... Eiffel tower in Paris, Statue of Liberty in NY etc...

Maybe's:

* Add ability of waiting player to influence the direction of the nearest cop car to the van but only when at a junction with more than 1 exit.  No 180's will be allowed.  Will see if it works.
* Different high score tables for each difficulty setting
* Control configuration
* Improve controls for analog input - doesn't seem to work too well.

Latest screenie showing the shortcut, the oil can and a slick ...









Offline Derron

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Re: Vanarchy - Sept Comp Entry
« Reply #74 on: October 20, 2018, 11:38:53 AM »
Quote
* 2 player - hotseat mode where the players change when a life is lost.

So the one who is guilty for loosing a life swaps position with the one who did well until now? Isn't this a bit "unfair" ?


Quote
* Improve controls for analog input - doesn't seem to work too well.

Is this really a matter of analog input? can't you just increase "tolerance" of the grid? So if your car is at "y = gridCellY + 0.05*gridHeight" it already turn move left or right, it does not exactly have to reach the "gridCellY" position. It should "slip" around the corners.
Or what exactly is borked up on the analog gamepad side?


bye
Ron

 

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