Cannot build 'MaxGui.mod\win32maguiex' module.

Started by Yellownakji, September 07, 2018, 21:45:07

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Yellownakji

I've updated my BMK and BCC with the latest commits that were released 22 or so hours ago;  I build the BCC and BMK with my old modules, then used the new BCC and BMK to build the latest commits of the modules.

All built perfectly except for MaxGui.   I need maxgui so i can build the latest MaxIDE.

Yellownakji

I decided to re-download MaxGui from the blitzmax mods folder on github, just in case.

Now i have yet another issue; This time with 'tom.bmx'.   ::)

Henri

Hi,

try downloading the pub modules. They were updated as well.

-Henri
- Got 01100011 problems, but the bit ain't 00000001

Yellownakji

Quote from: Henri on September 08, 2018, 07:00:00
Hi,

try downloading the pub modules. They were updated as well.

-Henri

Pub.mod?  I have update that as well.    Still having issues with MaxGui.

I compiled the modules with the latest BCC and BMK.

Brucey

Quote from: Yellownakji on September 07, 2018, 22:19:02
I decided to re-download MaxGui from the blitzmax mods folder on github, just in case.

Now i have yet another issue; This time with 'tom.bmx'.   ::)

That tom.bmx is not from the NG version.
You need to source your modules from https://github.com/bmx-ng
So,
https://github.com/bmx-ng/pub.mod
https://github.com/bmx-ng/brl.mod
https://github.com/bmx-ng/maxgui.mod
etc.

Yellownakji

Quote from: Brucey on September 08, 2018, 20:06:04

That tom.bmx is not from the NG version.
You need to source your modules from https://github.com/bmx-ng
So,
https://github.com/bmx-ng/pub.mod
https://github.com/bmx-ng/brl.mod
https://github.com/bmx-ng/maxgui.mod
etc.

My mistake.  I had the right PUB and BRL.  I don't know how i had that mishap with MaxGui;  I guess i found the wrong version.

Thank you.