August 10, 2020, 10:48:39 PM

Author Topic: There Goes A Tenner - Sept Competition entry  (Read 6005 times)

Offline Derron

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Re: There Goes A Tenner - Sept Competition entry
« Reply #60 on: September 26, 2018, 12:19:41 PM »
Mojave surely has some bugs:

"Nothing renders when the program loads. It only starts working when moving the window a first time."
https://github.com/Schmavery/reprocessing/issues/117

So ..... did you move/resize the window already? ;-)


Can't you debug the opengl-calls? So to see where things "stop working"?
What happens if you draw some simple polygons? In other words: find what is borking up the whole thing. Maybe you are doing something "oddly" and this leads now to an error instead of just warnings in the background.


bye
Ron

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #61 on: September 26, 2018, 12:49:21 PM »
great thought - just tried it :(

Interesting notes:
compiled on Mojave - black screen
compiled on high sierra - work on both!

Now. the interesting stuff is that all the 2d is also 3d (don't ask). and I worked out how to get that operational.

I'm going to try and reverse engineer Marks core code and see if I can find a different approach - can I'm not expecting him to come up with anything - anytime soon...

I have a feeling it's probably something to do with the way he mangles the screens/canvas and shaders. TBH if I could get to a stripped down version then I would be happier :)

Offline Derron

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Re: There Goes A Tenner - Sept Competition entry
« Reply #62 on: September 26, 2018, 12:58:05 PM »
So compiler matters? -> XCode changes


bye
Ron

Offline Qube

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Re: There Goes A Tenner - Sept Competition entry
« Reply #63 on: September 26, 2018, 02:40:41 PM »
Quote
Pssst....
Mojave was officially released yesterday.... Don't anyone tell Qube!  ???
Lol, didn’t know :P I’ve been so engrossed in doing my game I’ve missed the latest apple must have updates :P - I tried the beta a few weeks ago on an external drive and everything worked ok but I’ll not upgrade until I’ve taken a full mirror backup of my main drive + waited to see if there’s any killer bugs that’s need patching.

Hope you can find the Monkey bug as it’d be a shame to give up on your game. Personally I’d complete it in High Sierra and sort the bug out afterwards as this comp allows a week to submit bug fixes + 99% of users will be playing the windows version.



iMac (Retina 5K, 27-inch, 2017), 3.8 GHz Intel Core i5, 32GB RAM, Radeon Pro 580 8 GB
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Online Steve Elliott

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Re: There Goes A Tenner - Sept Competition entry
« Reply #64 on: September 26, 2018, 06:31:18 PM »
Quote
Personally I’d complete it in High Sierra and sort the bug out afterwards as this comp allows a week to submit bug fixes + 99% of users will be playing the windows version.

This.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline iWasAdam

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Re: There Goes A Tenner - Sept Competition entry
« Reply #65 on: September 27, 2018, 07:01:45 AM »
unfortunately. can't go back....

but vague progress...


This is actually drawing in 3d and the correct positions. so I've found an entry point! sloooow progress

 

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